Dark Hours

Dark Hours

Yalva Dec 5, 2024 @ 12:15am
(spoilers probably) Thoughts after the 5 hour playing spree w/friends
First of all.. The concept of this game is SUPER fun! This whole "no honor amongst thieves" type playstyle you can go with leads to some very amusing or somethings competitive games. Though I'm unsure how fun it may be with randos, a full group of 4 playing this is a BALL.
with us playing for the last literal 5 hours, we've gathered some thoughts from what we've played. Both the good and the meh. (I say we, but I'm just going off of what was being discussed while we played)
Obviously yeah, early access.. But honestly things felt very smooth all around. Were there hitches? Oh yeah for sure- But we didn't experience anything OMEGA game breaking. Audio being funky and creatures acting in strange ways.
Besides obviously looking forward to more content, maybe bigger map sizes/more important or landmark rooms to find, there were some things we experienced with the creatures that I wanted to bring up here.

(getting into the spoiler part)
Mainly with balance. Absolutely dont take this as wining about it, do remember we just played 5 hours of this stuff! :coolface: For reference we played all games with 10 revives. Just enough to survive, but enough to be punishing if we start messing around.

- Banshee
Honestly I cant say much about her.. Since somehow we only ended up facing her twice in a row and NEVER ran into her again. Our games ran from 20-30 minutes on average. I don't wanna harp on something that we never got to understand yet- :alphys:

- Angels
They work moooostly the way you would think they would. As long as you and/or your teammates aren't fooling around its an avoidable obstacle. They can be difficult some times, but over all YOU control where they go or dont. They DO however freak out if you hide under a table, or even worse open drawers near them. Doing so will either have them slide out of the room and go elsewhere, or just freeze in place for the rest of the game. Not something that happened often however, usually happened alongside tightly knit generation.

- Gargoyle (the blind ghoul)
I personally light its design and animations. I also super like the idea behind its mechanics, for SURE. Unfortunately I think it may be THE weakest monster to come across. :torielsad:
I'm not sure if it was supposed to react to our voices in-game, but it never did what so ever. As long as you crawl everywhere you can basically loot the place clean without much trouble. He absolutely doesn't need to be as hard as the next guy I'll talk about, but he isn't much of a threat at all. Perhaps if there were move of them? Maybe if they reacted to the random happenings around the map or simply had sharper hearing/senses. Idek. Just yapping. I do like himb tho :slimehappy:

- "Gahuuhgaguuhh SHADOW GUY" as its usually shouted
This guy is a POWERHOUSE. (Ironic I know) As soon as you know its him the game quickly becomes a Scooby Doo chase. I don't think we super learned a lot about him besides he can appear anywhere, camera flash makes him go away, and sometimes looking at him will either make him vanish or make him agro. We wen't against him most of the games we played, and it was very very fun! It was also extremely challenging.. Maybe even too much so. Outside of knowing the camera flash would make him vanish for a few seconds, he always seemed to have another rule or two that never clicked with us. Its aggressive, its MORTIFYINGLY big. Overall this was the group favorite design and way it played. It also happened to be the one we lost to the most. Overall its SUPER cool and dramatically changes the way a round is played, though at times its confusing and maaybe too powerful?

- Kissers

It looks like these were added very recently, so its possible they are going through balance changes. With out experience with them...... Eh- I cant say they were super fun or scary to go up against? The idea is neat, but all it takes is 2 people with a crowbar to counter them all game. Most games we found them really just ended up a slap fest. I think the only time we really died to one was the first time we experienced them, just since we didn't know what the insect sounds were coming from. Perhaps if there was an effect of being face-hugged at all, or one that stacked with each time you get jumped? Maybe adding a way to prevent yourself from being jumped at all to counter this new effect? As rounds go on they seem to multiply no matter if you destroy eggs or not. So usually by vault time you are taking turns surviving the waves of jumpy guys until they vanish. The idea isn't bad, it just may need some adjusting to be ideal for being dangerous.


If it wasn't obvious though, we did have an absolute ball! It made for a very amusing and fun evening with a couple of buddies, and that ROCKS. Bugs and glitches be damned :mafia:
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Raven  [developer] Dec 9, 2024 @ 7:07am 
Hello Yalva,

First of all, I want to thank you for taking the time to give us such a great feedback. It's really awesome for us to get feedback like this so we know in which direction we should go and how to prioritize our work!
Regarding the monsters, we're still working on improving them, making them more understandable, and fixing any bugs.
I'll share your feelings about the monsters with the team. I hope you’ll like the next update, and I’d love to get your feedback once it's available!

I wish you a great day!

Raven:steamhappy:
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