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Devs doing 'open betas' to collect feedback from players about unfinished games.
But 'demo' should tell potential customer what to expect from the game.
"Let's just show few first levels to player" doesn't always work good for games with slow beginning and evolving gameplay.
The best practice for demos is showing player a starting tutorial level, something from beginning and then something from the middle of the game (but avoiding spoilers of cource).
Half of screenshots on game page are showing firearms. How's the gunplay? How many ammo will we have? Will it take shooter's path at some point or we'll be using guns super rarely?
Demo doesn't answered any of this.
Exactly.
In most games the tutorials are about reading texts. Here, you play the tutorial without even knowing they are tutorials. And you will need that training. The monsters in this game are deadly. It's much closer to a Dark Souls than to a Resident Evil.
Secondly, he is not harmless. He is rather slow indeed, and you have plenty of room to avoid him, but this won't always be the case.
Third, the game isn't about having fun. It's about feeling hopeless in a very hostile world. This is much more opressing than any Silent Hill game.
The beginning needs to be made more active, more pressure, more tension. Five minutes for training is enough.
It was logical to give a revolver with two bullets, a little further the player loses it in panic (script) or smashes it on a monster or something like that.
You have no idea what you're talking about, but at the same time you've given the exact idea of the demo... HOW?
The devs have shown gameplay and some monsters. The crafting, the looting, the maps schemes, the combat/dmg, the UI, the dmg/survival mechanic with dmg to a player... what else do you want? The midgame with spoilers avoided?
Come on, it's a nice game as it is, stop making your own perfection out of everything. Become a game dev by yourself. ha-ha, and get as much negative feedback.
I'm pissed as a gamer. You can't be like this.
The issue with Total Chaos is that is gets quite hard, quite fast.
While I do completely agree that, the first levels of Total Chaos aren't the best idea to get new people interested in the game, I don't know how ihow people would'have fared against one of the later levels.
Now, the issue is that some people don't even pass the first intro level... so I wonder how a later level would've make any sense. If they decided to get "straight into hell" for the demo, and made you start with a later level, the demo inventory could be misleading since you can't predict how their inventory would've been at a said point.
Said differently, either they give people to much suff and bullets, and it ends up being a shooting galery, or they give pretty much the right amount and most players will die, without understanding why. Because they didn't learned the enemies first.
Still, I agree with you, but I have no clue what could've been done better here considering the rest of the game.
The only thing I know for sure, is that, knowing the original mod, the game needs to start that way. The first levels are basically tutorials. And they don't make the game bad or anything. That's actually a much better design than walls of texts.
I just can't believe you.
You keep saying you are very fond of survival horrors and horrors in general, yet, not only you never played the og mod which is very popular, but you also refuse to even try it.
If you really were fond of survival horror, not only you would've already played it, but you would either love it or hate it. Either way, you would have plenty of things to say about it.
But no, you keep trying to tell others that you are right, that even without passing the first intro level, you know it is boring, you know it's bad, you refuse to finish it and refuse to try the og version, because you love horror and survival horror obviously.
You just don't make sense.
You're all talk. The only thing you can do is trolling.
I'm sorry, who?? It's the most basic survival horror mechanic that exists = run from the enemy. The enemy here is so easy to avoid that it's not even funny. I've used the DASH mechanic so repeatedly that I've had enough time to take a nap while just dashing around. It's too easy.
I just cant believe you!
You keep saying that...
Why do I do this to myself?
Would we still from time to times running around like headless chicken unarmed in search of switches as in the beginning?
Would levels be similarly scripted or will we have more open locations with stealth possibility?
I never said it's a bad game.
I pretty impressed with tech aspect.
And even if I found management aspect too tiresome, it's just a matter of taste. Pretty sure that lots of players will love it much more then me.
For me demo failed as demonstration. That's it. Not as a game itself.
You know it's not about the mod.
It's about thinking your opinion has any meaning when it's clear it's more bad faith than anything else.
Said differently, don't even want to try the game.
You just want to say that you find the demo boring, but you couldn't if you actually finished the tutorial (and/or played the mod). So, you won't finish the demo (and/or play the mod) because you probably wouldn't be able to say the same afterwards.
And you don't want to be proven wrong. Even by yourself.
It's just funny that you keep saying you like horror and survival horror, but you never tried and don't even want to try one of the very best of this generation.
In some ways, I admire you determination. Or maybe it's fear?