Total Chaos
THIS IS NOT HORROR.
Boring, loud walking in the dark simulator. THIS IS NOT HORROR.
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Se afișează 46-60 din 127 comentarii
Postat inițial de DespotAspid:
Such a long and impersonal introduction does not benefit the game. At all. In any way.
You have no clue what you are talking about.
And who even thinks that running from switch to switch between harmless monsters is fun? Or scary? Or horror?))
Editat ultima dată de DespotAspid; 3 mart. la 14:15
Postat inițial de Dwarf_Bastard:
it's JUST A DEMO. A demo doesn't always tell you what to expect of a product.
But it should.
Devs doing 'open betas' to collect feedback from players about unfinished games.
But 'demo' should tell potential customer what to expect from the game.
"Let's just show few first levels to player" doesn't always work good for games with slow beginning and evolving gameplay.
The best practice for demos is showing player a starting tutorial level, something from beginning and then something from the middle of the game (but avoiding spoilers of cource).

Half of screenshots on game page are showing firearms. How's the gunplay? How many ammo will we have? Will it take shooter's path at some point or we'll be using guns super rarely?
Demo doesn't answered any of this.

Postat inițial de DarkJuda On Deck:
But I could agree, that, for a person that nevel played the mod, this demo just looks like a narrative driven adventure game with barely anything to do, and it starts a bit slow.
Exactly.
First, this is a tutorial enemy meant to help you learn his inertia and how to dodge his attacks. Consider it a training manequin. Same goes for the second one, even if it's not about going after switches, but finding a key, and that he is much faster and deadlier.

In most games the tutorials are about reading texts. Here, you play the tutorial without even knowing they are tutorials. And you will need that training. The monsters in this game are deadly. It's much closer to a Dark Souls than to a Resident Evil.

Secondly, he is not harmless. He is rather slow indeed, and you have plenty of room to avoid him, but this won't always be the case.

Third, the game isn't about having fun. It's about feeling hopeless in a very hostile world. This is much more opressing than any Silent Hill game.
And... all this is NOT in the demo! The tension in SH is felt immediately. There is none in this demo. The demo is not done competently, that's a fact. Maybe fans of some "mod" know something that other players don't know, but that's not an excuse.
You can take a screenshot. The game may not be a failure, but it won't pay for itself either. It will instantly get lost in the Steam backlog among hundreds of the same! And that's sad, because there is potential.
I wish the developers good luck. And I will be glad to be wrong in my judgments. But I rarely make mistakes in the matter of games. ...
The beginning needs to be made more active, more pressure, more tension. Five minutes for training is enough.
It was logical to give a revolver with two bullets, a little further the player loses it in panic (script) or smashes it on a monster or something like that.
Postat inițial de MrDB:
Postat inițial de Dwarf_Bastard:
it's JUST A DEMO. A demo doesn't always tell you what to expect of a product.
But it should.
Devs doing 'open betas' to collect feedback from players about unfinished games.
But 'demo' should tell potential customer what to expect from the game.
"Let's just show few first levels to player" doesn't always work good for games with slow beginning and evolving gameplay.
The best practice for demos is showing player a starting tutorial level, something from beginning and then something from the middle of the game (but avoiding spoilers of cource).

Half of screenshots on game page are showing firearms. How's the gunplay? How many ammo will we have? Will it take shooter's path at some point or we'll be using guns super rarely?
Demo doesn't answered any of this.

Postat inițial de DarkJuda On Deck:
But I could agree, that, for a person that nevel played the mod, this demo just looks like a narrative driven adventure game with barely anything to do, and it starts a bit slow.
Exactly.

You have no idea what you're talking about, but at the same time you've given the exact idea of the demo... HOW?

The devs have shown gameplay and some monsters. The crafting, the looting, the maps schemes, the combat/dmg, the UI, the dmg/survival mechanic with dmg to a player... what else do you want? The midgame with spoilers avoided?

Come on, it's a nice game as it is, stop making your own perfection out of everything. Become a game dev by yourself. ha-ha, and get as much negative feedback.

I'm pissed as a gamer. You can't be like this.
Postat inițial de MrDB:
Postat inițial de Dwarf_Bastard:
it's JUST A DEMO. A demo doesn't always tell you what to expect of a product.
But it should.
Devs doing 'open betas' to collect feedback from players about unfinished games.
But 'demo' should tell potential customer what to expect from the game.
"Let's just show few first levels to player" doesn't always work good for games with slow beginning and evolving gameplay.
The best practice for demos is showing player a starting tutorial level, something from beginning and then something from the middle of the game (but avoiding spoilers of cource).

Half of screenshots on game page are showing firearms. How's the gunplay? How many ammo will we have? Will it take shooter's path at some point or we'll be using guns super rarely?
Demo doesn't answered any of this.

The issue with Total Chaos is that is gets quite hard, quite fast.
While I do completely agree that, the first levels of Total Chaos aren't the best idea to get new people interested in the game, I don't know how ihow people would'have fared against one of the later levels.

Now, the issue is that some people don't even pass the first intro level... so I wonder how a later level would've make any sense. If they decided to get "straight into hell" for the demo, and made you start with a later level, the demo inventory could be misleading since you can't predict how their inventory would've been at a said point.

Said differently, either they give people to much suff and bullets, and it ends up being a shooting galery, or they give pretty much the right amount and most players will die, without understanding why. Because they didn't learned the enemies first.

Still, I agree with you, but I have no clue what could've been done better here considering the rest of the game.

The only thing I know for sure, is that, knowing the original mod, the game needs to start that way. The first levels are basically tutorials. And they don't make the game bad or anything. That's actually a much better design than walls of texts.
Editat ultima dată de DarkJuda On Deck; 3 mart. la 14:50
Postat inițial de DespotAspid:
And... all this is NOT in the demo! The tension in SH is felt immediately. There is none in this demo. The demo is not done competently, that's a fact. Maybe fans of some "mod" know something that other players don't know, but that's not an excuse.

I just can't believe you.
You keep saying you are very fond of survival horrors and horrors in general, yet, not only you never played the og mod which is very popular, but you also refuse to even try it.
If you really were fond of survival horror, not only you would've already played it, but you would either love it or hate it. Either way, you would have plenty of things to say about it.

But no, you keep trying to tell others that you are right, that even without passing the first intro level, you know it is boring, you know it's bad, you refuse to finish it and refuse to try the og version, because you love horror and survival horror obviously.

You just don't make sense.

You're all talk. The only thing you can do is trolling.
Postat inițial de DarkJuda On Deck:

Now, the issue is that some people don't even pass the first intro level...

I'm sorry, who?? It's the most basic survival horror mechanic that exists = run from the enemy. The enemy here is so easy to avoid that it's not even funny. I've used the DASH mechanic so repeatedly that I've had enough time to take a nap while just dashing around. It's too easy.
Postat inițial de DarkJuda On Deck:
Postat inițial de DespotAspid:
And... all this is NOT in the demo! The tension in SH is felt immediately. There is none in this demo. The demo is not done competently, that's a fact. Maybe fans of some "mod" know something that other players don't know, but that's not an excuse.

I just can't believe you.
You keep saying you are very fond of survival horrors and horrors in general, yet, not only you never played the og mod which is very popular, but you also refuse to even try it.
If you really were fond of survival horror, not only you would've already played it, but you would either love it or hate it. Either way, you would have plenty of things to say about it.

But no, you keep trying to tell others that you are right, that even without passing the first intro level, you know it is boring, you know it's bad, you refuse to finish it and refuse to try the og version, because you love horror and survival horror obviously.

You just don't make sense.

You're all talk. The only thing you can do is trolling.

Postat inițial de Dwarf_Bastard:
Postat inițial de DarkJuda On Deck:

Now, the issue is that some people don't even pass the first intro level...

I'm sorry, who?? It's the most basic survival horror mechanic that exists = run from the enemy. The enemy here is so easy to avoid that it's not even funny. I've used the DASH mechanic so repeatedly that I've had enough time to take a nap while just dashing around. It's too easy.

I just cant believe you!
You keep saying that...

Why do I do this to myself?
Postat inițial de Dwarf_Bastard:
what else do you want? The midgame with spoilers avoided?
Would be nice. I still have no idea how it will be played at later stages.
Would we still from time to times running around like headless chicken unarmed in search of switches as in the beginning?
Would levels be similarly scripted or will we have more open locations with stealth possibility?

Postat inițial de Dwarf_Bastard:
Come on, it's a nice game as it is, stop making your own perfection out of everything.
I never said it's a bad game.
I pretty impressed with tech aspect.
And even if I found management aspect too tiresome, it's just a matter of taste. Pretty sure that lots of players will love it much more then me.
For me demo failed as demonstration. That's it. Not as a game itself.
Postat inițial de DarkJuda On Deck:
Postat inițial de DespotAspid:
And... all this is NOT in the demo! The tension in SH is felt immediately. There is none in this demo. The demo is not done competently, that's a fact. Maybe fans of some "mod" know something that other players don't know, but that's not an excuse.

I just can't believe you.
You keep saying you are very fond of survival horrors and horrors in general, yet, not only you never played the og mod which is very popular, but you also refuse to even try it.
If you really were fond of survival horror, not only you would've already played it, but you would either love it or hate it. Either way, you would have plenty of things to say about it.

But no, you keep trying to tell others that you are right, that even without passing the first intro level, you know it is boring, you know it's bad, you refuse to finish it and refuse to try the og version, because you love horror and survival horror obviously.

You just don't make sense.

You're all talk. The only thing you can do is trolling.
The ravings of a fanatic... Mod? Mod?! I haven't played any mod? Do you think that's an argument? You're ridiculous.
Postat inițial de DespotAspid:
The ravings of a fanatic... Mod? Mod?! I haven't played any mod? Do you think that's an argument? You're ridiculous.

You know it's not about the mod.
It's about thinking your opinion has any meaning when it's clear it's more bad faith than anything else.

Said differently, don't even want to try the game.
You just want to say that you find the demo boring, but you couldn't if you actually finished the tutorial (and/or played the mod). So, you won't finish the demo (and/or play the mod) because you probably wouldn't be able to say the same afterwards.
And you don't want to be proven wrong. Even by yourself.

It's just funny that you keep saying you like horror and survival horror, but you never tried and don't even want to try one of the very best of this generation.

In some ways, I admire you determination. Or maybe it's fear?
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