Total Chaos

Total Chaos

Demo was amazing but...
Weapons with durability scares me more than any of the great monsters in this demo :(
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Showing 1-15 of 21 comments
True, but it brings immersion and layer of resource management, plus makes you more anxious
Storm Feb 25 @ 1:05am 
Originally posted by Wounderlist:
True, but it brings immersion and layer of resource management, plus makes you more anxious
Breaking a mining pickaxe after a 10 wooden boxes before the very first combat is not immersive at all. Same as not being able to open boxes to found resources at least with broken pickaxe head. Anxious? Absolutely. Frustrating even. Especially when you have no resources to manage after that.

Also I want to suggest disable hunger stacking up by dashing outside combat, character movement is slow and there for sure will be a lot of backtracking, so basic sprint or no penalty on dashes outside combat is a must have QoL improvement.
Last edited by Storm; Feb 25 @ 1:37am
Originally posted by Storm:
Same as not being able to open boxes to found resources at least with broken pickaxe head
Are there any resources in boxes? I havent found any, I mean I havent broken every box in the game, but the once I have were empty.

Originally posted by Storm:
character movement is slow
Realy? I think default movement is pretty fast in this game. In fact, its faster than sprint in some other games
Storm Feb 25 @ 2:49am 
Originally posted by Scorp🦂:
Originally posted by Storm:
Same as not being able to open boxes to found resources at least with broken pickaxe head
Are there any resources in boxes? I havent found any, I mean I havent broken every box in the game, but the once I have were empty.
Rarely and mostly just common food or junk. After finishing the demo I can say totally not worth to spend weapon durability on boxes, at least your main weapons that you don't want to break. Maybe some spare basic hammer will do fine, but it is annoying to switch weapons manually all the time.
Originally posted by Scorp🦂:
Originally posted by Storm:
character movement is slow
Realy? I think default movement is pretty fast in this game. In fact, its faster than sprint in some other games
Well, some other games can give you an exceptionally trained super military dude who can't run 50ft for his life without being completely exausted and vision blurred. Doesn't mean thats a good example tho lol. I mean if full version will have more backtracking and exploration, then it will be better to just have a faster movement outside combat without dashing constantly and building up hunger.
Last edited by Storm; Feb 25 @ 2:50am
Xevion Feb 25 @ 5:06am 
movement was fine to me, combat too, also the atmosphere was top notch! while exploring the island i felt constantly watched, constantly in a 'walls closing on me' mind state and some of the scares were SUPERB, i just wish weapon durability was not a thing...my only gripe on what was an amazing first impression. The only other worry i might have is longevity, i hope the game can keep its amazing pace and tone for at least 12 to 15 hours
Originally posted by Xevion:
movement was fine to me, combat too, also the atmosphere was top notch! while exploring the island i felt constantly watched, constantly in a 'walls closing on me' mind state and some of the scares were SUPERB, i just wish weapon durability was not a thing...my only gripe on what was an amazing first impression. The only other worry i might have is longevity, i hope the game can keep its amazing pace and tone for at least 12 to 15 hours
if it's anything like the original game it should.
Storm Feb 25 @ 9:12am 
Originally posted by DreadLurker:
if it's anything like the original game it should.
It's better to have less, but more unique and durable weapons that you can fix with specific resources, instead of having and constantly swapping in one slot a bunch of same pipes, hammers, scissors, etc that breaks too fast and can be fixed only from 0% to 100% with full set of items.
Hate to break it to anyone but it was like that in the original game so it will likely stay like that in the full game. Developer could change it but I don't personally see that happening.
Bicki Feb 25 @ 10:08am 
Someone never played botw
Yeah, I didn't like that. Ok if it decreases when hitting enemies, but losing durability on boxes is quite absurd.
Edit: How to even defend yourself it the pickaxe breaks? Didn't found any materials at all to fix it. Edit 2: Nevermind, later in the demo there's materials.
Originally posted by Bicki:
Someone never played botw
I didn't :lunar2019grinningpig:. Not into Zelda games at all.
Last edited by Mr. No_Effs_Given; Feb 25 @ 11:00am
Kens Feb 25 @ 1:15pm 
Ngl people in this thread makes me lose hope in humanity. When there is a new SURVIVAL horror game where weapons break, which incentivizes resource management and learning to just avoid fighting, but all the people just complain that the durability is bad.
Last edited by Kens; Feb 25 @ 1:18pm
i got the pickaxe, it had broken by the time id got past two sets of boxes to progess further. Ive not been able to attack a single enemy yet. I ran away from the scare was the inital walker thing, then got hit with the multi walker section. Then ive just been done again by the electric ghost thing which was deffo the best jumpscare but again its smacking the ♥♥♥♥ out of me, loads of status bars and notifications up on the screen im hungry and im bleeding, the electric bill is overdue, ive got to pick up the kids from school. Getting chased and slapped the ♥♥♥♥ out of and again ive literally not done a single bit of damage to anything apart from a wooden box.

Just wondering if this is all by design. I really like the atmosphere and the tension and the jumpscares are really endearing and not annoying like other games so im keen to play more. But it seems like with every single next fest demo ive played theres one thing or one mechanic or one system thats either bad or not in place, or i.e. just a single thing that feels massively out of pocket in an otherwise good experience.
Xevion Feb 25 @ 3:13pm 
oh there is combat alright and its heavy and meaty, but it comes later in the demo
Originally posted by Kens:
Ngl people in this thread makes me lose hope in humanity. When there is a new SURVIVAL horror game where weapons break, which incentivizes resource management and learning to just avoid fighting, but all the people just complain that the durability is bad.

Everyone is fine with weapons breaking what are you even talking about. It’s the fact that they break durability by the same (or close to the same) for crushing boxes as it does fighting enemies, that just doesn’t make any sense. Not to mention, it completely disincentivizes exploration since there’s no reason why you’d ruin your weapons to open boxes this way. That said, that might be fixed with more weapons in the full game. The weapon durability either should not be effected by wooden boxes (that you could break with your hands/feet irl) or the durability should be reduced by half when compared to fighting. Also, if you played the demo you’d know that most enemies cannot be kited out of aggro reasonably, they stay hunting you until you leave that section of the map or kill them. This game looks awesome and there’s a lot to be excited about but it absolutely needs some tweaking when it comes to those mechanics.
Last edited by Panda Knox; Feb 26 @ 7:29pm
It's all fine with durability. When you break your weapon and miss some boxes, it's not a game-over situation. There's enough tools in the demo to get rid of most monsters and to loot most of the crates. I had 4 spare tools on me when I finished it.

I think people are talking about the very first pickaxe tool that breaks too quickly before you even see any monster in the game. Tension rises and everything says - it's going to be just there around the corner, but there's no weapon left, so they feel unsafe. Yeah... this is probably scripted or intended to be that way, because there's just a single monster and that lvl is designed in the style of the Minotaur Labyrinth. Only run.
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