Thomas Was Alone

Thomas Was Alone

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I want to like this...
but it's incredibly dull.

Like most Indie games it appears to want to say something "important", and like most Indie games it appears to do a terrible job of it.

The first few levels I thought it was potentially genius. The juxtaposition between Thomas being alone, and then seeing the world through Chris's suspicious eyes was brilliant. It said something about the fact that we're pretty much the same, despite how suspicious we can be of each other, especially strangers. But then it got boring: John was full of himself, making him difficult to relate to. The Clare came along and was equally full of herself, and poor Thomas was left out of the narrative.

I've just gotten to the point where Lindsay has been introduced (level 3.x), and I'm hopelessly bored.

The dialogue is banal, despite how effortless it wishes to be percieved, but worst of all: The puzzles are so depressingly dull.

I could forgive its pretentiousness if it had decent puzzles (indeed that's what I did with BRAID, which had wonderful puzzles) but here they're brain meltingly simple. What's worse is that they're a chore to solve, relying on lots of boring repetitive actions (pile Chris onto John, then add Thomas. Put Chris on Thomas, move up one level. Repeat).

Please, someone, tell me that this gets better!
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Showing 1-15 of 66 comments
cazaron May 31, 2013 @ 6:31pm 
Maybe it's not for you. But I found it quaint and beautiful, the puzzles were easy but not depressingly so. It's a game that's stayed with me, it's grown on me, and I loved it.
epiplon May 31, 2013 @ 6:49pm 
Originally posted by ThunderPeel2001:

Please, someone, tell me that this gets better!

Wait, you didn't finish it?
If not, you must play to the end before having a final opinion about it.
Zyklon-Basti May 31, 2013 @ 7:15pm 
It's not going to get better. The Puzzles are extremely easy until the very end, I didn't have to think about how to solve a level even once. It was just tedious.

I felt exactly like you after the first hour but I pushed through it because I didn't have anything better to do. I'd just recommend you to drop it, you'd be wasting your time.

I really liked the presentation of the game, especially the soundtrack, but that doesn't make up for the mindnumbingly simple gameplay.
Last edited by Zyklon-Basti; May 31, 2013 @ 7:19pm
epiplon May 31, 2013 @ 7:33pm 
This is a game to be driven by the story.
Zyklon-Basti May 31, 2013 @ 7:46pm 
This is surely a matter of taste, but I think that the story is mediocre. The only special thing about it is the fact that the characters are blocks.
Even if the story was good: It could be told in five to ten minutes. The rest of the game consists of gameplay. This is not The Walking Dead.
Marci May 31, 2013 @ 9:16pm 
Yes thank you
Alex2life Jun 1, 2013 @ 4:54am 
I still have 10-20 lvls to go and the only complaint I have is that the controls arent that tight in certain situations - Love the story and the interactions between the characters :D
That the dev made personalities for something as simple as shapes is cool imo :)
Ganon MS Jun 1, 2013 @ 5:42am 
Story is brillian, controls too, I never had a problem.
Muffinmurdurer Jun 1, 2013 @ 7:51pm 
If someone can make blocks relate to you it must be that it is one good developer.
Vivisector 9999 Jun 1, 2013 @ 9:39pm 
Originally posted by Ahnon ap Epiplon:
Wait, you didn't finish it?
If not, you must play to the end before having a final opinion about it.
♥♥♥♥♥♥♥♥.

EDIT - Translation: You're drowning in wrongness.
Last edited by Vivisector 9999; Jun 1, 2013 @ 9:40pm
scranch Jun 1, 2013 @ 9:56pm 
Totally getting the same feelings as OP. Well, I got this as part of the Humble Bundle, so I'm not complaining. What the devs did with a few blocks is pretty decent, I must admit.
Zuboki Jun 1, 2013 @ 10:11pm 
Quaint is an excellent word for this.

The story is by no means amazing. The characters are clearly defined as soon as you meet them, with maybe a sentence or two each of actual advancement or development. That's not inherently bad, of course, but saying the story is "wonderful" or "brilliant" is pretty much mailing your kindergartener's drawings to the Louvre instead of posting them on the fridge.

It was an amusing game to play through. The mechanics were simple. The difficulty curve was good enough, with the lack of any real spikes. The collectables were a bare minimum effort, but appreciated. It pulls the move of "Don't explain anything fully" to leave the player to infer what's going on in the "outside world" to lend an air of mystery, a sense of the unknown- but it's pretty shallow. And it comes to an anticlimactic end.

To be quite frank, the voice-overs, quality music, and tightness of controls are the only things that really set this apart from any random free flash game on Nuugrounds.
Last edited by Zuboki; Jun 1, 2013 @ 10:14pm
jeremyy Jun 2, 2013 @ 12:27am 
Agreed. The gameplay is mediocre. To be honest it feels like someone just took one of the thousands of generic free flash platforming games and slapped some surface improvements on top to charge a high price for it.

The story isn't exceptional, I don't get why so many people are praising it. Nowadays people just latch on to any pretentious game with 'minimalism' and a half-decent story and call it 'art'.
Last edited by jeremyy; Jun 2, 2013 @ 12:36am
lucifertdark Jun 2, 2013 @ 7:16am 
Sorry? how is the gameplay mediocre? Jump about, solve simple puzzles, collect pointless objects & try not to die, that's the essence of every single platform game ever written.
epiplon Jun 2, 2013 @ 9:19am 
Originally posted by asforien:
The story isn't exceptional, I don't get why so many people are praising it.

Because it is not meant to be complex, so you will hang around with friends trying to solve the "story's mistery", like Braid.
It's nice because it gives the blocks some personalities and they are charming, even without showing any expression.
That's it. Why not love some story about blocks with sense of humanity?
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Date Posted: May 31, 2013 @ 6:17pm
Posts: 66