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Wait, you didn't finish it?
If not, you must play to the end before having a final opinion about it.
I felt exactly like you after the first hour but I pushed through it because I didn't have anything better to do. I'd just recommend you to drop it, you'd be wasting your time.
I really liked the presentation of the game, especially the soundtrack, but that doesn't make up for the mindnumbingly simple gameplay.
Even if the story was good: It could be told in five to ten minutes. The rest of the game consists of gameplay. This is not The Walking Dead.
That the dev made personalities for something as simple as shapes is cool imo :)
EDIT - Translation: You're drowning in wrongness.
The story is by no means amazing. The characters are clearly defined as soon as you meet them, with maybe a sentence or two each of actual advancement or development. That's not inherently bad, of course, but saying the story is "wonderful" or "brilliant" is pretty much mailing your kindergartener's drawings to the Louvre instead of posting them on the fridge.
It was an amusing game to play through. The mechanics were simple. The difficulty curve was good enough, with the lack of any real spikes. The collectables were a bare minimum effort, but appreciated. It pulls the move of "Don't explain anything fully" to leave the player to infer what's going on in the "outside world" to lend an air of mystery, a sense of the unknown- but it's pretty shallow. And it comes to an anticlimactic end.
To be quite frank, the voice-overs, quality music, and tightness of controls are the only things that really set this apart from any random free flash game on Nuugrounds.
The story isn't exceptional, I don't get why so many people are praising it. Nowadays people just latch on to any pretentious game with 'minimalism' and a half-decent story and call it 'art'.
Because it is not meant to be complex, so you will hang around with friends trying to solve the "story's mistery", like Braid.
It's nice because it gives the blocks some personalities and they are charming, even without showing any expression.
That's it. Why not love some story about blocks with sense of humanity?