Factory Town Idle

Factory Town Idle

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Acer Jan 22, 2024 @ 1:02pm
Strategy for end game?
I managed to get Magic and Plains up to level 35, but not sure where to go from here. I didn't realize the level 35 unique structures had a build limit, so it's not the end-game solution I was planning for.

Is it better to push 1-2 towns to level 50 (via specializations) and then knock them off one at a time? Or am I better off trying to level them all relatively equally?

Similarly, with the Knowledge Orb research upgrades, are there specific ones I should be focusing on, or do I just build a ton of schools and constantly upgrade them all equally?

I tried to focus Market Sell Speed, but then got to a point where I was outpacing the production of some of the components and it became a pain to untangle. It seemed to work better if I boosted other production at the same time, but then I still needed to be wary of trading constraints for unique materials from other towns.
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Showing 1-6 of 6 comments
Acer Jan 22, 2024 @ 10:58pm 
Popped onto the Discord. I didn't realize that building more houses increases demand. Oops. It is in the tooltip, but it's so subtle I didn't notice. Building a bunch helped me get over the hump a lot, where otherwise I was looking at like 18 hours to go from 35 to 36.

As you level up it does increase the special unique building limit for that town, so for now I'm focusing Magic while more gradually leveling the others.
archmag Jan 23, 2024 @ 2:06am 
Don't forget specialties. The end game problem was lack of demand and adding specialty (only 1) in each market type solved it. So assign best (based on experience per second) products in each market, reach level 50, remove them and set them in another town you start working on. Especially don't forget to set and move to a new town a specialty for the single product which gives coins for infinite upgrades after you can craft and sell it.

I think it is better to focus on one town at a time while the rest just progress normally (they shouldn't be too far behind even like this). Each 5th level gives some stars which can be used to get global perks so reaching 35, 40, 45, 50 gives significant boosts to global progression speed.
Han Suleiman Jan 23, 2024 @ 5:29pm 
but how do i get 1 Trillion xp per second?
archmag Jan 23, 2024 @ 9:29pm 
Originally posted by Han Suleiman:
but how do i get 1 Trillion xp per second?
For the final 50th level I had 1.5-2qa/sec. You keep removing your bottlenecks to increase the gains, that's all the game is about. After you finish all researches which should happen around level 40 you unlock infinite upgrades and infinite research and those give huge boosts. At level 35 in each town you get unique buildings which give some significant boosts too.

Anyway, increasing your demand (upgrades, houses, perks, specialties), building markets to utilize that demand as much as possible and building production to deliver enough resources to fill that demand is what this game is about.

What I didn't bother with is balancing resources in market. If you don't have enough market capacity then it is obviously better to oversupply selected specialty with high exp gain instead of some basic resource like Wood, so limiting Wood (and other cheap resources) to just 100% or 110% so that extra capacity goes into other goods is a good idea. But then when you have enough market capacity you need to go back and remove restrictions so I didn't bother with this except for trying once or twice and just tried to oversupply everything at once which reduced my efficiency.

I also didn't bother with specialties until the very end. When I was trying to complete the last two towns and they were level 48 still and had ~1h time to completion I almost trippled my exp gains after optimizing specialties - buying all specialty amount and cost perks and assigning one specialty in each market. I wasn't able to fullfil their demand anymore as it skyrockets but I guess if I used trading it were possible to increase the gains even more but I had a personal restriction to avoid trading. Assigning high exp product as specialty and then focusing all other towns on export and this one on import could have increased the efficiency of its sale a lot.
Han Suleiman Jan 24, 2024 @ 12:55am 
but sometimes when i try to do that, the bottleneck causes everything to flash yellow and red and back to green, like almost everything is depleting instantly and refilling. So I dont know what was causing the bottleneck or how to fix production.
archmag Jan 24, 2024 @ 1:04am 
Maybe trading is the one that's breaking it. I avoided it because when I tried to trade some books from the first town to the second I drained all of them in the exporting town. I heard that setting trading to 100% or 110% will let you avoid this issue but I gave up on trading long before that.

I actually forgot that bottleneck wasn't a production but market capacity so trading would do nothing in endgame. You still won't be able to assign enough capacity to sell more. So ignore the advice about trading and just make self-sufficient towns instead. Trading may be useful earlier when you can use it to support other towns but in endgame production overwhelms demand and so only trading in unique resources remains relevant.
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