Chaos on Deponia

Chaos on Deponia

View Stats:
beEZ Jan 9, 2013 @ 11:42am
Settings Music Volume puzzle?
Jeez guys, I usually love hard puzzles, but making a puzzle where you have to go to the main menu options and lower the music volume in order to solve a puzzle? That's just too much lol. I think 99% of people needed to look a walkthrough for this.
< >
Showing 1-15 of 22 comments
Siggi Windklotz Jan 9, 2013 @ 12:31pm 
I didn't! I said to my brother: " Well, i got an Idea, which is stupid enough to work!" and turned the Volume down.
Last edited by Siggi Windklotz; Jan 9, 2013 @ 12:32pm
beEZ Jan 9, 2013 @ 4:32pm 
Well, you must be in the 1% of the people :P Good Job

I know I looked EVERYWHERE for a way to get rid of the music but there was just nothing I could do. Good thing I looked it up on the internet, I'd be stuck for hours.
King DaMuncha Jan 10, 2013 @ 6:09am 
The first time I realy needed a walkthrough in this game. Puzzels like this frustrate me to no end.
Last edited by King DaMuncha; Jan 10, 2013 @ 6:11am
Siggi Windklotz Jan 11, 2013 @ 3:05am 
But actually, there where some hints in the Game to beat this Puzzle. Rufus was singing everytime when you entered the scene and the farmacy worker also said, he sometimes whishes that you can turn off the music. If you know Daedalic, this shouldn't be a problem.
beEZ Jan 11, 2013 @ 7:35am 
Originally posted by Siggi Windklotz:
But actually, there where some hints in the Game to beat this Puzzle. Rufus was singing everytime when you entered the scene and the farmacy worker also said, he sometimes whishes that you can turn off the music. If you know Daedalic, this shouldn't be a problem.

The problem was not the hints. But where to look for it. I knew that I had to turn the music off somehow, but I thought it had something to do IN the game story. Like for example, unplug the speakers, cut a cable, break someone's music instrument or steal it, etc., etc. I did not think that playing with the settings music would have an impact on the story itself and thus Rufus. For me, menu settings are only for player's gaming preferences and has nothing to do with the actual story/puzzles.
dubblix Jun 21, 2013 @ 8:36am 
I wouldn't even call it a puzzle. If you can't solve it in the game environment, it's not really a puzzle. There should have been something you could do to trigger blatant hints like Rufus saying MENU with lots of emphasis.

It's the only puzzle I absolutely hated in both this and the first game. I wouldn't call it a showstopper, but it had me pretty annoyed.
J-Kopf Jun 25, 2013 @ 11:51am 
I don't know how often I ran past the market always forgeting the sign ;-)
Rominos2 Jun 28, 2013 @ 11:59am 
The best wtf puzzle in the world.
I wish they'll add some more like this one in the last game ^^
Grif Jul 1, 2013 @ 2:30pm 
Agreed.
rainer.fuchsbichler Jul 17, 2013 @ 12:43pm 
I tried every common think but not to turn off the music
Xander Tyrann Jul 17, 2013 @ 2:35pm 
i actually quite liked it. if you get this one you deserve a medal for out of the box thinking.
CrazyIvan Jul 18, 2013 @ 2:09pm 
Some of the characters make reference to a guy on the radio, which made me think that it was a radio playing the music so I spent ages trying to find a radio that didn't exist. Eventually gave up and used a guide. Facepalmed so hard afterwards.
DimkaS Jul 20, 2013 @ 2:34am 
It's awkward. On the other hand, the idea is really brilliant.
I had no trouble at all with it. Then again, I am kinda used to this kind of puzzles. Close the lid of the DS, turn off the music, switch the controller port, view the credits, open a second instance, die in the hazard free room, stand around for three minutes and all sorts of strange puzzles.
BubosBamba Jul 27, 2013 @ 8:59pm 
It was a really fun idea, but I honestly would have never gotten it on my own
< >
Showing 1-15 of 22 comments
Per page: 1530 50