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However, with little experience (Read: None) with the program (I haven't had a chance to get it yet, I'm just reading through for tips personally >.>, I just know a bit of coding), I can't say for sure if their is an easier and/or more efficient way. I would like to see if there is, but honestly doubt it, especially considering (If I'm not mistaken) that other games tend to do a similar thing.
@Captain Carbonyl : why not by the future :)
Language File System v1.2[forums.rpgmakerweb.com]
Author: DerTraveler
Author URL: http://forums.rpgmakerweb.com/index.php?/user/16083-dertraveler/
Commercial: E-mail
Non-Commercial: YES
This script enables you to load any of the game's text content from external files. This includes messages, choices, and any database text. With this script it is much easier to manage your in-game text content, since all of your dialogue is at one central place instead of being spread over hundreds and thousands of events...more[forums.rpgmakerweb.com]
How About just Making 1Game than Translate it in 3 different Language Versions.
Would Safe you some Money. Or maybe there s a same Script for Free available! Search before Pay. But if you want to Support the Script Dude, maybe Buying isnt a bad Idea.
I will try it again later on to see if it's compatible with yanfly's message system
As for the payment, finish your game first and when decide to release the game as commercial that's the time where you pay for license.
Try Yanfly's scripts[yanflychannel.wordpress.com], all the scripts are free to use in non and commercial games.
The problem with the comercial licences ist that you even have to buy them as soon as you start a kickstarter for your game, and since i am going on indiegogo in a few days/weeks there are many licences i have to pay but that for i am kickstarting....
Hope this licences would be more like as soon as you earned 1cent+ for your game buy them. But buying before having the money gained is a bit poor in my opinion...