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If you're using non-default window sizes (other than the two mentioned above), then you may get that "stretch" of the graphics. If you're running your game in 640x480, then if you choose to resize a window the next appropriate window size would be 1280x960 to keep things in proportion when you up-size the window. As you're trying to use a custom resolution of 1900x1200, the images get stretched out of proportions.
Sorry. I didn't want to make another topic.
Yanfly's Ace Core script has that option built-into his script:
http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
"New Feature: Screen Resolution Size
The screen can now be resized from 544×416 with ease and still support maps that are smaller than 544×416. Maps smaller than 544×416 will be centered on the screen without having sprites jumping all over the place.
RPG Maker VX Ace has the option of having larger width and height for your games. Resizing the width and height will have these changes:
Default Resized Min Tiles Default Min Tiles New
Width 544 640 17 20
Height 416 480 13 15
* Note: Maximum width is 640 while maximum height is 480. Minimum width is 110 while maximum height is 10. These are limitations set by RPG Maker VX Ace’s engine.
By selecting resize, all of the default menus will have their windows adjusted, but scripts provided by non-Yanfly Engine sources may or may not adjust themselves properly."
~~~~~~~~~~~~~~~~~~~~~~~
In the Screen Resolution Size part of that script, have the following settings:
RESIZE_WIDTH = 640
RESIZE_HEIGHT = 480