安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
An easy way would be to right-click on VxAce in your Steam Library, Properties, Local Files and click the Browse Local Files button.
Navigate to the ..\rtp\Graphics\System folder.
One of the image files in there is named Window.png
Copy and Paste that file into your own project into the Graphics\System folder.
Edit the Window.png image you copied over into your project with a graphic editing software that you prefer and then you can make the changes you like accordingly (of course it may require some experimentation), save the edits you make, then when you run your game the menu border, colors, etc... should be changed to the edits you made.
As an alternative for what you want, if you take the image that you are using for your Main Menu and just paint the window onto it then you can have it there. you would need to have a lttle bit of a script to cancel out the Main Menu using the default Window.
Here is the code. Remember to place it after materials and before main.
I was actually wondering if the in-game pause menu could be changed to an image, not the title screen. I said "main" for some reason, but I meant pause.
Now, I don't really need the menu with the actor names and HP bars (Status Menu?) since I'm just making an adventure game, so I guess it's just the command menu that I'm trying to change. Even if I turned the window transparent and uploaded an image, wouldn't the game be unable to select commands?
Ok that you mean.
How About
-disable Menü with Eventcommand Disable Menu
-make own common Event for Button Input "Esc" Menu Button pushed.
-If yes show Picture.
-RGSS3 ScriptEventcode for Pausing Game screen.
Do you realy need that the Game Pauses while on that Screen, or just the Player unable to walk while Button Inputting?
Than a Scripter maybe could write us the RGSS3 Commands for this down, so you can include
the Pause Command in your common Event.
If no Pause is needed, maybe Common Event on Autorun, thatway the Player cant Move by Button Input, but the Events still move around.