RPG Maker VX Ace

RPG Maker VX Ace

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eternal 2014 年 11 月 23 日 下午 11:52
Replace Main Menu with Image?
I've seen a bunch of scripts that let you change the background pattern of the command menu or status menu, but I was wondering if it's possible to replace the menu itself (including the border) with an image rather than having the game draw it. That way, you could design the menu graphic itself in photoshop, while the game would place the command menu text on top of it like normal. Is this possible?

EDIT: Something like how this script works, except for the main menu http://galvs-scripts.com/category/rmvxa-scripts/audiovisual-effects/#post-514
最後修改者:eternal; 2014 年 11 月 23 日 下午 11:53
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Mystix 2014 年 11 月 24 日 上午 1:17 
Navigate to where your RPG Maker VxAce program is installed.
An easy way would be to right-click on VxAce in your Steam Library, Properties, Local Files and click the Browse Local Files button.

Navigate to the ..\rtp\Graphics\System folder.

One of the image files in there is named Window.png

Copy and Paste that file into your own project into the Graphics\System folder.

Edit the Window.png image you copied over into your project with a graphic editing software that you prefer and then you can make the changes you like accordingly (of course it may require some experimentation), save the edits you make, then when you run your game the menu border, colors, etc... should be changed to the edits you made.
最後修改者:Mystix; 2014 年 11 月 24 日 上午 1:21
Kio Kurashi 2014 年 11 月 24 日 下午 5:02 
引用自 LoneWolfDon
-snip-
Actually Lone, That won't work. The Window.png will only affect the area inside the box. It will also make it the standard for every window in the game.

As an alternative for what you want, if you take the image that you are using for your Main Menu and just paint the window onto it then you can have it there. you would need to have a lttle bit of a script to cancel out the Main Menu using the default Window.

Here is the code. Remember to place it after materials and before main.
class Scene_Title < Scene_Base def create_command_window @command_window = Window_TitleCommand.new @command_window.opacity = 0 @command_window.set_handler(:new_game, method(:command_new_game)) @command_window.set_handler(:continue, method(:command_continue)) @command_window.set_handler(:shutdown, method(:command_shutdown)) end end
最後修改者:Kio Kurashi; 2014 年 11 月 24 日 下午 5:53
Mystix 2014 年 11 月 24 日 下午 5:20 
OK, maybe I misunderstood what was wanted. Cheers! :)
Kio Kurashi 2014 年 11 月 24 日 下午 5:55 
引用自 LoneWolfDon
OK, maybe I misunderstood what was wanted. Cheers! :)
Well from the picture that was given you had somewhat the right Idea however that one was done with a script to show a picture instead of the window skin. If I recall it was packaged with one of the DLC's as well as being bundled with one of the monthly resource packs from the old website.
eternal 2014 年 11 月 24 日 下午 6:44 
Thanks for the replies! I mis-phrased my initial request; sorry about that.

I was actually wondering if the in-game pause menu could be changed to an image, not the title screen. I said "main" for some reason, but I meant pause.

Now, I don't really need the menu with the actor names and HP bars (Status Menu?) since I'm just making an adventure game, so I guess it's just the command menu that I'm trying to change. Even if I turned the window transparent and uploaded an image, wouldn't the game be unable to select commands?
Hajami 2014 年 11 月 25 日 上午 12:21 
Pause Menu = Ingame Char Menu
Ok that you mean.

How About

-disable Menü with Eventcommand Disable Menu
-make own common Event for Button Input "Esc" Menu Button pushed.
-If yes show Picture.
-RGSS3 ScriptEventcode for Pausing Game screen.

Do you realy need that the Game Pauses while on that Screen, or just the Player unable to walk while Button Inputting?
Than a Scripter maybe could write us the RGSS3 Commands for this down, so you can include
the Pause Command in your common Event.
If no Pause is needed, maybe Common Event on Autorun, thatway the Player cant Move by Button Input, but the Events still move around.
最後修改者:Hajami; 2014 年 11 月 25 日 上午 12:26
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張貼日期: 2014 年 11 月 23 日 下午 11:52
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