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Who do you want to use this on?
With each actor as the possible selection.
Within each, add whatever event you want to take place. So if Alice, Jake, and Mark are in your party, and you want to level up Jake, select the item, trigger the event, and choose Jake.
"Who do you want to use this on?"
Alice, Jake, or Mark.
Select Jake, have Jake level up.
But iam missing a RGSS3 command for further use at the moment...
or
You could also apply a State to the Actor who used the Item.
Than the Conditional Branches in the called Common Event checking who that state got.
Than delete the State and let your Level Up happen to that Actor.
That the Menu closes is a little not wanted in my eyes in this case, but with
Eventcommand Open Menu Screen even this gets Fixed.
($game_variables[1] = b.id)*0
Now Variable1 is Set to ID of Target, in this Case the ActorID they mulitplate with0 is that the Formula doesnt count as damage Value.
Under Effects create HP +0 Points
Without this the Item isnt usable
OR
Than under Effects call Common Event and use Eventcommand Change Level,
now use the Game Variable1 as Target for Actor to Gain Level.
Than use Eventcommand Open Menu Screen.
Edit: Maybe there is a Formula to Change Level directly. I dont know it yet.
Nevermind. I had a script run to level my person so I could make sure that it worked and it seems to have kept that. This means the candy would automatically affect the last actor to have leveled up. Not exactly what we want. Hajami's might be the only way to event this in.