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Thanks, that video was the carrot I needed today to finish some rather long spritesheet set. XD
You rock! Keep on rocking! ^^
EDIT;
Woah, I'm your first viewer if the computer don't lie to me. First time I see your face. ;)
EDIT II:
If I don't want to have fights (even fight options) in my game or have it upfront, how can I hide it from in-game the menus?
Is it possible to animate busts from the battle animations? As to change fight for something else as system.
EDIT III:
About that tedium you spoke of; have you thought of showing us a list/schedule on how ideally -for you- a game should be planned around?
And also, when that tedium gets to you, what is your recommendation to get back in the creative/working mood?
As far as the tedium goes and maintaining the will to work, I find just taking breaks is the biggest help. Do something for a bit that lets you turn your brain off so your unconscious can work on whatever problem is facing you. Even just an hour away can make a big difference in reenergizing yourself. That and having someone that you are beholden to in some way. If you're just making something for the sake of creation, it will often fall to the wayside as you lose your initial interest. But if someone is waiting for you to finish, even if its just a trusted person you promised to show your work, it helps me to keep pressing on because that person is waiting for a finished product.
Hey,you know you're right about second part. :D Thanks... Oh so I might be responsible for everyone stepping ahead to finish their game when they guinea pig me as their beta tester huh? XD
Well as per usual thank-you for putting this up for the community. You always were an inspiration to me in the domain.
https://youtu.be/oP5HEwK29jQ
Hem... you might be interested to look back around the 13th minute. If this way of grabbing your game in diagonal 3 squares do not give anyone a seizure. ;) I really thought my computer had a HUGE bug. What is it with everyone not liking any default rez? I do Alt+Enter! :P
But the mouse is cool. Something to think about!
What is that green 60 or 59 number above the gaming screen? I thought first it was how you set the time clock but found it very odd.
About all those doors and repetitive events; may I make you a suggestion? Make up a Minor tedium map that is unused by the player (unless you want to have fun with that) but just you with all common events to copy-paste your similar doors from, signs, chests, etc... Then when you just come back with a copy-paste, it is all made up minus the transfer values or the text you want hoovering it and the like. Just thinking about it as if it was a time issue here. ^^
I was a little late to pickup that one.
But thank-you very much for demystifying for us (me in peculiar) the integration of pre-made scripts! This will be very usefull.
There's only so much copy and pasting of complete events you can really do. For instance with a door...you paste in a door event, but you still have to edit where it transports the player. Copy and paste an inn or a shopkeeper and you'll still have to edit prices and exact stock list. Strangely, I find it pretty much just as fast to just make a new event most times. What I DO try to copy and paste, though, is specific lines in events, like script calls or the comments for the mouse system.
Mostly I keep bringing up the tedium, not so much because its a problem, as such, and more to keep it in the minds of newer users so their expectations are properly set. One of the hardest, but most important, lessons a newbie to this software can learn is to not bite off more than you can chew. Especially with a first project...make something small that you can actually finish and save the grand epic for your third or fourth project once you've learned some stuff. So knowing that the bigger your game is, the more tedium you'll encounter can be an eye opener.
Glad you're enjoying it and thanks for watching!
Hey yeah. One topic about making our first game being the greatest epic game ever is being stickied on Steam and it tells about just that -keeping it simple-. If we can make our very first game happen in a room or maximum a house only -as I saw with Happy Birthday- then, THAT's IT! Nice start! It might explain why I didn't started up with scripts. But since we see them everywhere I guess everyone better know about them sooner than later.
Thanks for making those classes. ^^
https://youtu.be/caWVUHgT-zQ
I love that too when I do Custom Housing! I build a house and then in the description I gives what was in my mind doing the house. One day I will come back and just pick some random houses and expand a story around and adventures and quests and do a game around its inhabitants!
About the Alchemist healer, I am thinking that wanting to see or draw the spirit out of the vegetation some monks invented some very famous spirits... err alcohol... err I mean IRL in history!
I wish I could download your videos. This one contributed me to get less bored doing a $BigMonsters_2 Dragon foreleg for side walk version of the basic set.
And yeah... Incoming title for you gimme about 2 weeks I also have a few ToDos on my list! ;)
Thank-you for that third lesson. :)
https://youtu.be/V1QO1jKuduo
https://youtu.be/XMpO5M2Acvc
On the Steam Workshop!
You Busy Life I Enjoyed Making Tutorial Town If You Have The MV Try To Make One On That One