RPG Maker VX Ace

RPG Maker VX Ace

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Redweaver_420 2015 年 5 月 19 日 下午 1:18
Tutorial Town 2
Hello, friends, and welcome to the next Tutorial Town!

In the first series (http://steamcommunity.com/app/220700/discussions/2/648814844388391713/) we made a game using the default editor and had loads of fun doing it.

In this new series, we're starting totally from scratch. Deleting the database, importing as many new resources as we can make use of and integrating loads of scripts to try to make a truly awesome player experience!

Join us for a new journey into game making.

https://youtu.be/mqWAuFyNnYM

Available on the Workshop: http://steamcommunity.com/profiles/76561198043121069/screenshots/
最後修改者:Redweaver_420; 2015 年 5 月 19 日 下午 5:43
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Marquise* 2015 年 5 月 19 日 下午 1:49 
Woah! Still in RPGMaker Vx Ace or is it for the new release? (Nevermind... I watched it all. Got my answer!)

Thanks, that video was the carrot I needed today to finish some rather long spritesheet set. XD

You rock! Keep on rocking! ^^

EDIT;
Woah, I'm your first viewer if the computer don't lie to me. First time I see your face. ;)

EDIT II:
If I don't want to have fights (even fight options) in my game or have it upfront, how can I hide it from in-game the menus?

Is it possible to animate busts from the battle animations? As to change fight for something else as system.

EDIT III:
About that tedium you spoke of; have you thought of showing us a list/schedule on how ideally -for you- a game should be planned around?

And also, when that tedium gets to you, what is your recommendation to get back in the creative/working mood?
最後修改者:Marquise*; 2015 年 5 月 19 日 下午 2:41
Redweaver_420 2015 年 5 月 19 日 下午 4:56 
If you don't ever let your players into combat, then the combat menu options will never show up. If there are other menu options, like equipment or items that you don't want to show up, then you can you Yanfly's Ace Menu Engine and use a # at the beginning of the appropriate lines to comment out the menu items you don't want. You can also edit them out of the base scripts if you don't want to use others...but exercise caution and know how to undo what you do.

As far as the tedium goes and maintaining the will to work, I find just taking breaks is the biggest help. Do something for a bit that lets you turn your brain off so your unconscious can work on whatever problem is facing you. Even just an hour away can make a big difference in reenergizing yourself. That and having someone that you are beholden to in some way. If you're just making something for the sake of creation, it will often fall to the wayside as you lose your initial interest. But if someone is waiting for you to finish, even if its just a trusted person you promised to show your work, it helps me to keep pressing on because that person is waiting for a finished product.
Marquise* 2015 年 5 月 19 日 下午 5:14 
So if I understand correctly, doing dummy test game before getting that in effect in the well brushed up one might be an imperative to assure the game stability. (Weird sometimes how much I end up with mini-games residues around. But I guess it might be the best pointer for everyone. :) )

Hey,you know you're right about second part. :D Thanks... Oh so I might be responsible for everyone stepping ahead to finish their game when they guinea pig me as their beta tester huh? XD

Well as per usual thank-you for putting this up for the community. You always were an inspiration to me in the domain.
Redweaver_420 2015 年 5 月 19 日 下午 5:44 
Watch the video closely and you'll see many folders containing game snippets and test projects. XD
Demyx 2015 年 5 月 25 日 下午 7:56 
I honestly don't know why people complained about the tedious stuff, I mean sure it could've been edited out but thats kind of what is frustrating when a tutorial shows only a few quick examples of what they're doing and then jump immediately into the next part without any kind of transition
Redweaver_420 2015 年 5 月 26 日 下午 1:21 
New episode is live. Working the database and integrating the first scripts. Slow and steady wins the race!

https://youtu.be/oP5HEwK29jQ
Marquise* 2015 年 5 月 27 日 下午 10:20 
*thumbs up at the FREE COMMUNITY DLC* Hey... I needed that month naming system and I have some pretty hard to explain world mechanic that got on with my animation series project I wasn't certain to use anywhere. Thanks Vlue and thanks Redweaver. I never used script before. :P (I might wait a bit but you immortalised it for us in YouTuboscobe!)

Hem... you might be interested to look back around the 13th minute. If this way of grabbing your game in diagonal 3 squares do not give anyone a seizure. ;) I really thought my computer had a HUGE bug. What is it with everyone not liking any default rez? I do Alt+Enter! :P

But the mouse is cool. Something to think about!

What is that green 60 or 59 number above the gaming screen? I thought first it was how you set the time clock but found it very odd.

About all those doors and repetitive events; may I make you a suggestion? Make up a Minor tedium map that is unused by the player (unless you want to have fun with that) but just you with all common events to copy-paste your similar doors from, signs, chests, etc... Then when you just come back with a copy-paste, it is all made up minus the transfer values or the text you want hoovering it and the like. Just thinking about it as if it was a time issue here. ^^

I was a little late to pickup that one.
But thank-you very much for demystifying for us (me in peculiar) the integration of pre-made scripts! This will be very usefull.
Redweaver_420 2015 年 5 月 28 日 上午 8:09 
The "bug" was my recording software not liking the switch to full screen. It won't happen again. The little green number is a frame rate counter...I forget its there, but I can see it being distracting to some. I'll try to remember to turn it off.

There's only so much copy and pasting of complete events you can really do. For instance with a door...you paste in a door event, but you still have to edit where it transports the player. Copy and paste an inn or a shopkeeper and you'll still have to edit prices and exact stock list. Strangely, I find it pretty much just as fast to just make a new event most times. What I DO try to copy and paste, though, is specific lines in events, like script calls or the comments for the mouse system.

Mostly I keep bringing up the tedium, not so much because its a problem, as such, and more to keep it in the minds of newer users so their expectations are properly set. One of the hardest, but most important, lessons a newbie to this software can learn is to not bite off more than you can chew. Especially with a first project...make something small that you can actually finish and save the grand epic for your third or fourth project once you've learned some stuff. So knowing that the bigger your game is, the more tedium you'll encounter can be an eye opener.

Glad you're enjoying it and thanks for watching!
Marquise* 2015 年 5 月 28 日 下午 11:43 
I never forget where a door leads in or what a salesman or NPC have to say, but if I had to automatically enter a note each time... THAT I might forget! So it was just a suggestion like that. (Anyway when planning ahead it's easy to break it into groups of events of the same type on a map and then get to next then just check them off the list steps by steps. Improv is something more risky I guess with multiple scripts. ;) )

Hey yeah. One topic about making our first game being the greatest epic game ever is being stickied on Steam and it tells about just that -keeping it simple-. If we can make our very first game happen in a room or maximum a house only -as I saw with Happy Birthday- then, THAT's IT! Nice start! It might explain why I didn't started up with scripts. But since we see them everywhere I guess everyone better know about them sooner than later.

Thanks for making those classes. ^^
Redweaver_420 2015 年 6 月 2 日 下午 2:55 
In episode three, we dive headfirst into adding scripts into our game adding most of the Yanfly list.

https://youtu.be/caWVUHgT-zQ
Marquise* 2015 年 6 月 2 日 下午 5:32 
The ronins, if no one answered first... Maybe not so reputable since Samurais are supposed to do sepuku when their master dies.

I love that too when I do Custom Housing! I build a house and then in the description I gives what was in my mind doing the house. One day I will come back and just pick some random houses and expand a story around and adventures and quests and do a game around its inhabitants!

About the Alchemist healer, I am thinking that wanting to see or draw the spirit out of the vegetation some monks invented some very famous spirits... err alcohol... err I mean IRL in history!

I wish I could download your videos. This one contributed me to get less bored doing a $BigMonsters_2 Dragon foreleg for side walk version of the basic set.

And yeah... Incoming title for you gimme about 2 weeks I also have a few ToDos on my list! ;)

Thank-you for that third lesson. :)

Redweaver_420 2015 年 6 月 9 日 下午 6:42 
Episode four brings the beginnings of CRAFTING to out little game, thanks to Vlue's Advanced Recipe Crafting[www.rpgmakervxace.net]


https://youtu.be/V1QO1jKuduo
Redweaver_420 2015 年 6 月 16 日 下午 5:38 
The fifth episode has us working very late at night (early in the morning?) to bring a variety of interesting skills into the game, including a system to purchase skills as you level using Yanfly's JP Manager[yanflychannel.wordpress.com] script! Also, the first monsters and first couple of real maps make their apperance.

https://youtu.be/XMpO5M2Acvc


On the Steam Workshop!
最後修改者:Redweaver_420; 2015 年 6 月 16 日 下午 5:39
csgo3.com 2018 年 3 月 10 日 上午 10:44 
I was looking for the clock script you were using Can you Send me a copy of your scripted Game I Use the Games you Make As A Learning Tool U Would Also Like to Learn More From
You Busy Life I Enjoyed Making Tutorial Town If You Have The MV Try To Make One On That One
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張貼日期: 2015 年 5 月 19 日 下午 1:18
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