RPG Maker VX Ace

RPG Maker VX Ace

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A simple "How to Import Workshop Content" guide
Although the pinned "Steam Workshop: Where do I start?" discussion thread has this covered, it seems that many people refuse to read through it all or make a mistake somewhere along the lines and continue to post "Help me!" requests in comment threads of Workshop items. So...! I have taken it upon myself to give you a straight-up list of what to do from cradle to grave...or rather...Workshop to Import......


1. Find some workshop content you wish to use, and then click the [Subscribe] button.

2. In the editor, load your game.

3. Click the little "gear" icon next to the green play-test arrow (or press Ctrl+M, or navigate by top menu to File > Manage projects). This will open the project management window.

4. In the list, find the name of the Workshop content you subscribed to and click it.

5. Click the [Import Resources] button to the right, just above the list.

6. Go to the content folder selection on the left pane which pertains to the content from the Workshop item you wish to import (Audio/BGM for Background Music, Graphics/Characters for Charsets, Graphics/Tilesets for Tilesets, Audio/SE for Sound Effects, etc).

7. Bring the selected Workshop's resources into your project's resources by clicking the [Import...] button up top to the right of the lists.

8. Select the songs/graphics/etc from the downloaded pack that you want to import to your project from the pop-up window (shift+clicking and ctrl+a works), load them in, and there you go!

9. Leave a thank-you comment to the Workshop content, Thumbs-Up the resource pack, and make us some games to play! ;D


NOTE:
Some of you have failed at this numerous times and are SURE that the Workshop is "just #$@#ing broken!"
I'm almost certain that steps 3, 5, and 6 were where you failed. Don't skip steps or rush yourself!
Remember: Step 3, you select the WORKSHOP content that you want to use, NOT your game!
Step 5, after you select the content folder you want resources from, DON'T FREAK OUT when you don't see the new resources on the right! You're not selecting a folder to import from so much as you are selecting the folder to import TO. Just continue on to step 6, and it'll automatically open the corresponding content folder from the downloaded Workshop item you subscribed to in step 1 and then highlighted in step 3.

To preempt any questions about it...all content is downloaded physically to your hard drive in the folder "Libraries/Documents/RPGVXAce/"
The names start with the workshop content number, which is then followed by the content name in lower case with underscores (ex: 1100001234abc9z_gwar_character_set_by_philsco)


This is as fool-proof as you can get, people. If this STILL doesn't answer it for you...ask below! If this helped you, please comment, as well!
Last edited by All Thriller No Philler; Apr 6, 2015 @ 7:37am
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Showing 1-3 of 3 comments
Kio Kurashi Apr 6, 2015 @ 8:04am 
There is also an actual guide in the guide section for this. Thanks for your post though as it may help others who still don't understand from the instructions already given
Marquise* Apr 6, 2015 @ 2:28pm 
Yeah. But thanks for the reminder. :P

I often go manually in the folders. I know it is childish; but I do a lot of photoshopping... so... Yeah! I guess I kept the habit. XD

It's good to have that incorporated into the program! Less manipulation mistakes. :P
Kio Kurashi Apr 6, 2015 @ 2:56pm 
I personally don't even use the default importer because really all I'm doing is copy pasting through a GUI. Much faster and simpler to just go through the folders in my opinion.
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Showing 1-3 of 3 comments
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Date Posted: Apr 6, 2015 @ 7:29am
Posts: 3