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I have a couple of ideas of how I might do something like that.
https://www.dropbox.com/s/qeo46qc5wnpkpaq/NPC_circle_NPC.jpg
There are two events, both starting off as facing down (by default).
The NPC event in the middle is EV015, the NPC event circling around is EV016.
EV016 starts off in the bottom-right corner-tile (South-East corner) adjacent to the NPC event in the middle.
This works, as I tested it on my end.
However, if the Player character interferes (walks into the path of the circling NPC), it can mess-up it's normal walking route/path, so to do it this way you'd want to have those NPC events in a spot the Player can't reach to walk on, otherwise you may need a different method of how to do it.
Well, hope that helps. Cheers! ;)
This is what I'm trying to do:
The PC has to steal the armor and the helmet of the knight fooling around on the left of the screen. I gave the knight and the green girl specific itinerary in order to make him chase her around the bed and I wanted the red one, sitting on the bed to look at them. A check of the PosX of the PC prevent him from entering in the room.
I first hoped there would be a simple command to make events face other events but it seems there isn't. I was trying to use face right, wait some frames, face up, wait some frames and so on, but I have to make blind guesses to get an uncertain result.
[edit]Hey, thanks for your example, LoneWolfDon! I'll have a look at this!
Anyways, hope that helps and gives you some idea that you may be able to use. Good luck.
Thank you very much for your help!