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Сообщить о проблеме с переводом
http://galvs-scripts.com/galvs-message-busts/
Thanks for the reply and link!
I have looked at Galv's script for Busts, but that isn't what I'm looking for :(
I think I would like to not use Faces/Busts/Portraits at all in my game.
With the CT_Bolt/Synn script it replaces the actor faces in the menu screen with the animated sprite of the character. I think I would like to use a similar method for the Show Text boxes.
I suppose I could use no face at all in the Show Text, but I like the idea of a visual representation of a character while speaking... just not his face :)
Best regards.
You are amazing!
Best regards.
Non-animated is still wonderful! I suspect you are quite right that the text window does not update frame by frame.
May I use the script, please?
Thanks for all your help so far :)
Best regards.
Do remember that your actor Face image and Actor Sprite image need to be named the same and in the same order. This is neccesary since I made this script compatible with the engine. If you were to use the script version of the Show Text command Then you could just set the Face name variable yourself. If you want to know how to do that then you use the following (with your editations) in the Script command on Page 3:
I'll have a play around with the script!
Edit: That is a lovely script, it works perfectly!!
I'll have a look at imported graphics after I have slept, but it should work just the same?
Just import the sprite into both folders?
Thank you again Kurashi, lots of possibilities for this :)