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You could also use Conditional Branches that check if that Switch is On for events or scenes to check whether the PC is 'sneaking' or moving slowly and stealthily, like past a guard, across a narrow beam, or over a creaky floor.
Conditional Branch Shift pressed?
-If yes
-Conditional Branch Switch1 is Off?
--If yes
--Turn Switch1 On(This makes that the Speed only gets changed once, performance safing)
--Set Move Route Player Change Speed to faster.
else (Shift is not pressed)
-Conditional Branch Switch1 is On?
--If Yes
--Turn Switch1 Off
--Set Move Route Player Speed back to normal.
end
end ...