RPG Maker VX Ace

RPG Maker VX Ace

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RPG Maker VX Ace Game Resolution
Can you make games with a higher resolution than 640x480.

I remember the only bad thing about "To The Moon" was that it was in a tiny window and when I played it full screen it blurred it slightly.
Zuletzt bearbeitet von PixelDonkey; 20. Dez. 2012 um 14:42
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Beiträge 115 von 84
Sileka 20. Dez. 2012 um 23:38 
Unfortunatly, 640x480 is the maximum resolution permitted by RPG Maker VX Ace's engine.
To the Moon was made in RMXP, and its resolution was 640x480, which is slightly larger than RMVXAce's default (544x416).
To the Moon was a fantastic story (no real gameplay in it) and still looked great in that resolution. You can set the resolution in VX Ace to 640x480 again by just adding a small script.

The reason they probably didn't support higher resolutions is probably to support older video cards. Every single tile and picture used in the game will eat up video ram. In higher resolution you would normally use bigger pictures, and if you would go from 32x32 pixels for every image to 64x64 that would mean you would need 4x more video ram for the same game. So if 256Mb was just enough you would need a 1Gb Videocard for the same game if textures would be better. So my guess this was just a choice the developers made.

I personally still would love this option for the high end PC users out there or at least give the option to enable higher resolutions with a script. There is a script to support to enable higher resolutions in windowed mode only, but goes back to 640x480 max when you switch to fullscreen. There is also an unofficial way by editing 1 of the included dll files, but it's against the licence rules if I read it correctly, and even with the dll file changed people noticed a big frameratedrop ingame and they even adviced to go not beyond 1024x768 to avoid problems. But that could just be the limits of the videocard they are using.
Over 22. Dez. 2012 um 1:06 
OR, they just could keep tile sizes, just allow the game to show more of the map (more tiles at the same time). Playing in a tiny window or in stretched mode that leaves black borders all around the game's image, is archaic.

Sure, maybe most people who enjoy these games are people who have very old PCs, so they can't play better games...

Or the original software was released many years ago in Japan, where PC market for gaming is very small, translated and release in the west too late and not taking in consideration what's expected in a software/game released in 2012, even if we go for the retro look.
Zeriab 22. Dez. 2012 um 6:20 
It would be awesome if they allowed double pixel size so you could play the game upto a 1280x960 resolution. (Each pixel is changed into a 2x2 block)

jayg 22. Dez. 2012 um 6:50 
Ouch, glad I came here to look for this exact information before I bought it. Off my wishlist it goes.
Same, I'll just have to wait until someone offers it to me at 100% off.
Doatg 22. Dez. 2012 um 7:48 
Ursprünglich geschrieben von jeremy.german:
Ouch, glad I came here to look for this exact information before I bought it. Off my wishlist it goes.

Same here one lost customer due to 640x480 res, and now im glad i didn't make the purchase.
Rirath 22. Dez. 2012 um 10:08 
To be honest, the resolution gave me pause, especially without a good 2x mode as others have mentioned. That alone would really help, in my opinion. Then I remembered all the good indie games I've played lately with low game res and decided, I can live with it.
Steel 22. Dez. 2012 um 10:10 
Yeah this sucks.
Most Indie pixel-based games, like Jamestown or La-Mulana, offer a "pixel-perfect" option, that is the original resolution, or a stretch option where the pixels are doubled.
Oh man, I feel really old school then because I always thought that XP's resolution was too much. Unless you're trying to emulate the look of a flash game high resolutions are creatively useless, more of a hinderence to me anyway. Sprite size limits I can understand.
I ended up running To The Moon in 640x480 and then used the Window XP magnifying glass to zoom in. I don't see why there isn't an option to just magnify the game like this in the engine?

Yeah things become a little more pixelated but it doesn't matter because it still looked great.
Coffee 24. Dez. 2012 um 3:36 
How i put 640x480 in RMVXAce? What Script? how to insert it?
azureguy 27. Dez. 2012 um 15:39 
RPG Maker VX Ace only has 544×416, so you need a custom script just to get it up to 640x480. I use Yanfly's Ace Core Engine which, in addition to being able to set up a custom resolution, also fixes and improves a few things.
http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
Syrsly 27. Dez. 2012 um 17:33 
That core script looks nice, but I think if you want higher resolutions, you should learn to use Unity or maybe an open source rpg engine. I hear RPG Toolkit is kind of nice, and I've seen games using it go up to 800x600. I also think you should consider rolling your own engine.
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Geschrieben am: 20. Dez. 2012 um 14:27
Beiträge: 84