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Ein Übersetzungsproblem melden
The reason they probably didn't support higher resolutions is probably to support older video cards. Every single tile and picture used in the game will eat up video ram. In higher resolution you would normally use bigger pictures, and if you would go from 32x32 pixels for every image to 64x64 that would mean you would need 4x more video ram for the same game. So if 256Mb was just enough you would need a 1Gb Videocard for the same game if textures would be better. So my guess this was just a choice the developers made.
I personally still would love this option for the high end PC users out there or at least give the option to enable higher resolutions with a script. There is a script to support to enable higher resolutions in windowed mode only, but goes back to 640x480 max when you switch to fullscreen. There is also an unofficial way by editing 1 of the included dll files, but it's against the licence rules if I read it correctly, and even with the dll file changed people noticed a big frameratedrop ingame and they even adviced to go not beyond 1024x768 to avoid problems. But that could just be the limits of the videocard they are using.
Sure, maybe most people who enjoy these games are people who have very old PCs, so they can't play better games...
Or the original software was released many years ago in Japan, where PC market for gaming is very small, translated and release in the west too late and not taking in consideration what's expected in a software/game released in 2012, even if we go for the retro look.
Same here one lost customer due to 640x480 res, and now im glad i didn't make the purchase.
Most Indie pixel-based games, like Jamestown or La-Mulana, offer a "pixel-perfect" option, that is the original resolution, or a stretch option where the pixels are doubled.
Yeah things become a little more pixelated but it doesn't matter because it still looked great.
http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/