RPG Maker VX Ace

RPG Maker VX Ace

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Modern Day Tiles Not Working
So I bought the Modern Day set from the Steam store and the tiles will not work

Like I can walk on the walls and walk through tables and chairs
(I did put the tiles in the right spot)

Also most of the tiles are cut in half (There is only a half of a bus stop, cars, etc)

Some other things:
- Where is A1 tiles?
- Where do smog and dumpsters go?

So, how do I fix it?
(I am new to RPG Maker so don't judge me if I don't know what you are talking about)


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I am not familiar with the specifics of the Modern tiles. Normally, A1 tiles will go in you A tab in your tileset. Those are autotiles, like walls and floors and such, tiles that reshape themselves to meld with neighboring ones. I believe in the Help menu you will see a layout for those.

Otherwise, your basic B through E tilesets are what you place as objects on top of the floor/ground tiles from A. You will need to go into the Database>Tileset area and assign those to the tabs you want them to be in. You can create your own collection, say named 'Modern'. Then just import the tilesets (which you seem to have done). You will also notice that the items probably have a Circle icon on them. This means they are passable. You must go through and click each one to the X icon (unless you want the player to be able to walk over that particular tile.) You may also set the Star icon on a tile if you want it to be 'in front' of the PC, similar to bushes and such. I believe you must also make the upperleft most corner of the B tileset into a Star for some reason, I'm not 100% on that, so you might want to leave that spot blank.

If you have a half tile, like a bus, that may be because there are multiple pieces. Typically you will find them on the same page. Just highlight the part you want, liek the front of the bus, place it. Then look for the middle section, place it, then the tail end. Some tilesets have different variants, say if you wanted a smashed in hood or a smashed in rear end, you can place those on an otherwise undamaged frame.
Considering the kind of tiles A1 contains it was deemed not necessary to produce a special separate Modern sheet.
AceHangman původně napsal:
I am not familiar with the specifics of the Modern tiles. Normally, A1 tiles will go in you A tab in your tileset. Those are autotiles, like walls and floors and such, tiles that reshape themselves to meld with neighboring ones. I believe in the Help menu you will see a layout for those.

Otherwise, your basic B through E tilesets are what you place as objects on top of the floor/ground tiles from A. You will need to go into the Database>Tileset area and assign those to the tabs you want them to be in. You can create your own collection, say named 'Modern'. Then just import the tilesets (which you seem to have done). You will also notice that the items probably have a Circle icon on them. This means they are passable. You must go through and click each one to the X icon (unless you want the player to be able to walk over that particular tile.) You may also set the Star icon on a tile if you want it to be 'in front' of the PC, similar to bushes and such. I believe you must also make the upperleft most corner of the B tileset into a Star for some reason, I'm not 100% on that, so you might want to leave that spot blank.

If you have a half tile, like a bus, that may be because there are multiple pieces. Typically you will find them on the same page. Just highlight the part you want, liek the front of the bus, place it. Then look for the middle section, place it, then the tail end. Some tilesets have different variants, say if you wanted a smashed in hood or a smashed in rear end, you can place those on an otherwise undamaged frame.
Thanks for the help! :steamhappy:
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Zobrazeno 13 z 3 komentářů
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