RPG Maker VX Ace

RPG Maker VX Ace

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Vaan Jul 31, 2013 @ 8:20am
Choices tied to conditions
In my game I want npcs to provide new choices whenever certain conditions are achieved. For example, if I visit a new area, an usual informant will now be able to provide information in it.

However, if I have several choices of the kind, I'd have to set all the possible combinations. I already use Tsukihime's Large Choices script, which allows me to stack choices in a single menu, but tying them to conditions will break that. Is there any way to achieve this?
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Showing 1-5 of 5 comments
HobbyCathartic Jul 31, 2013 @ 8:32am 
Ok, so let me take a stab at this. I'm new to the program, but would like to help. :)

If the 'certain condition' triggers a switch the npc could have a conditional branch event linked to that particular switch being on. Then if that trigger is on, add what you want to happen.

You can put multiple condition triggers. There are also variables on the conditional trigger that could expand your options.

I hope this helps and/or was correct.
Vaan Jul 31, 2013 @ 8:45am 
I think I worded it confusingly:

Imagine I have a stack of choices:
http://i.imgur.com/vg8pFUz.png

Now, the script I have allows the choices to show up in a single menu:
http://i.imgur.com/O6oSykw.png

But I would only want certain choices to show after certain conditions are met. I could use confitional branches but I would have to copy the whole event content, even worse it would be if I could unlock choices in different orders (resulting in a large number of combinations).

I tried to tie the choice to a switch:
http://i.imgur.com/t4VWS9r.png

But then the menus would be split apart:
http://i.imgur.com/iHIpU70.png
Dolb Jul 31, 2013 @ 11:10am 
You can use this script: http://rmrk.net/index.php/topic,47593.0.html
It can do a lot of stuff, in particular hide or gray out choices based on switches.

EDIT: if I remember right, it also has functionality of Tsukihime's Large choices, so you won't have to rearrange existing large choices.
Last edited by Dolb; Jul 31, 2013 @ 11:12am
Vaan Jul 31, 2013 @ 12:17pm 
Originally posted by Dolb:
It can do a lot of stuff, in particular hide or gray out choices based on switches.
I'd kiss you if I could, thank you so much
zayza Feb 9, 2015 @ 1:07am 
There is a better script to do it.

http://rmrk.net/index.php/topic,47593.0.html

You will find what you look for in this script on line 72.
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Date Posted: Jul 31, 2013 @ 8:20am
Posts: 5