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Bir çeviri sorunu bildirin
You are mostly Limited in that way, that RMVX-Ace is for 2D RPGs.
2.
You dont have real Physiks Engine
Ok i heard about a Jump and Run Script, but that are only stuff where people showed that that Limitation could be broken with effort and good Scripting knowledge but still its not the kind of Game that RPG Maker is suposed to make. But its a good example that RPG Maker can do
more than he is ment to do.So its a proof of Flexibility for Advanced Users.
3.
I only can complain about some Event commands that could be more flexible.
But with some Lines of RGSS3 (Not realy Scripting) u get what u want.
In that cases i just Ask in Forums for Help.
4.
You will have simple Gameplay thats a Limitation, but with that Gameplay Games in the
80er and 90er had great success, cause features are not all. Its how good they are implemented.
5.
The Message System could be more Advanced, but also with that, there are Message System Scripts available. (U dont need Scripting for em, but u have to learn some Commands to use em).
6. The Games are for Windows.
What Funktions do u want to be more Flexibel?
Are you referring to my comment about wanting an API for the editor? Just making sure.
I asked cause u mentioned that u would like some things more Flexible.
I wanted to see, if its maybe things that could be done easy but the new User wouldnt think off
the way how it could be done.
(Still learning English, so excuse Failures)
> The screen resolution is hardcoded to be 640x480 and it'd require you to edit the DLL which would be illegal. I have heard that there is a chance for this to be lifted officially. But don't take my word for it just yet.
> Unlike the previous RMs VX(Ace)'s mapping layers are still quite limited. And the new autotile format does make it hard to do round corners and stuff compared to RMXP.
> Interpreted language (Ruby) will always be slower compared to C++. So I guess that's a limitation?
> RM doesn't use Graphics Card. It's all dependent on CPU memory.
Oh, and thanks for the input Archeia. Very insightful!
Modifikations easier that would have required more Scripting knowledge in the Past.
Scroll Bar? Where did u want one? In the Editor Interface or somewhere in the Game?
non real Physics Engine Gameplay?
The Grafiks Engine is 2D, but that is an known Limitation, also mentioned in the Discription.
There are better Engines if u want 3D Grafik, but they will not be as easy as RPG Maker to handle.
The 2D RPG Engine is easy to use and Powerfull, and for those who wants more, there several Scripts that allow that expansion of the standard Commands.Sometimes u do not even need
Scripts, RGSS3 Commands can make many things more Flexibel.
Edit: With most of the Limitations i can live, because i dont need higher resolution than
544x416 or the expandet 640x480.I just use Fullscreen Mode that is fine for me.
When I mentioned limitations, I meant limitations in the context of a 2D-engine. I guess I should have been more clear on that front.
Performance related details, including memory management, are rather negligible in this case but having the option to change how things work on a lower level would certainly not be a bad thing.
resolution limit can't get changed without the dll, you can get the screen bigger but that's just stretching . that's the biggest letdown on this version.
if you want to do something commercial i recommend buy the XP version, it's older and the rgss version is older too but you can do 720p games.
if they make a android exporter for the VX Ace i'll be worth to buy it to make commercial games.
Limits:
The User himself can be a Limitation ? :) Just Kidding :)
Resolution: 544x416 or 640x480
100 Pictures Showable (For Huds, Menüs,Text, Artworks,for larger Facesets and more...
Many Animations simular on the Screen (Needs a Bug Fix Script, because the standard has a failure that need to be Fixed, it caused massive Lag).
A nice Animation Making Tool in the Database, just needs simple Grafiks)
(Animations can have much Frames) (Less Grafik Size and iam not sure maybe less Animation Frames safes Engine Power , so the Game can be Lag Free)
Up to 200 Events, if more maybe 300 if u use a Anti Lag Script.
(Different Event need Different Value of Engine Power/Memory)
Map size up to 500x500 Tiles (1Tile 32x32Pixel) Maps around.
(Bigger Engine Power Resources needed)
4Way Movement (Expandable to 8Way Movement and or 8Way Direction Facing)
3Step Event Animation (Char Animation) (Expandable via Script)
Resource Formats, u have to rearange Grafiks Size with a Grafik Programm so your
Grafiks fit in the RPG Maker.
Games only for Windows (Iam not complete sure)
32x32 Tilegrid and Event Collision (Can be expandet to 4x4 Collision and Movement)
No advanced standard Pathfinding. (But its Ok with some Eventing Expansion :)
2D Grafiks
RPGs and with some knowledge Zelda Style Games.
Audio and Picture Formats.
Maybe someone Knows some more Limitations.
Glad you brought this to my attention. Thanks!
In any case, so performance (at least, CPU wise) can be an issue then? My bad.