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both of these are untested but should work
i would also like to reffer you to http://www.rpgmakervxace.net/topic/2340-how-to-make-the-most-of-custom-formulae-part-1/
If you want the item to grant a specific skill that can only be used with that item, make the skill, then under the Features section of the weapon, left click an empty space and then right click. Then choose Edit. After that a window will appear, and you can choose the skill tab. From there go to add skill, choose the specific skill for the weapon and done.
At the same time, if you want the weapon to add a debuff to the attacking character... I'll be honest, I don't really know that one. I've only been using this for around... 11 hours, but the basics are easy to grasp.
My guess would be to focus on the Rate and Parameter sections of the weapon edit window. If you, for example, want this weapon to lower the attacker's say... Evasion, you go under Ex-Parameter, choose EVA, then in the percentage box input -X%. Pay no mind to the plus sign. If you want it to be negative, just put a dash next to the percentage.
Applying something more tricky, like a specific state with a percentage to hit the wielder, that's a little out of my depth. It's easy to make it so the weapon applie states on-hit for enemies, but I'm not sure with the wielder.
If you need help just learning the basics and getting a good working knowledge of some of the systems, I used this: http://www.scribd.com/doc/88474618/beginner-s-guide-to-rpg-maker-vx-ace
I had managed to work my way to about half of the guide and had a fairly competent game before RPG Maker froze my computer, forcing a hard reboot and I lost my data for it. I have no idea why, and I'm super bummed over it. All 11-ish hours had gone into that game...
Anyways, that helped me learn some of the basics, and will continue to teach me until I go on to more complicated tasks. Good luck, bud. Making your own game is so rewarding! ^____^
Fomar's Custom formula tutorial is invaluable to making skills like this.
--Direct Link--[blog.rpgmakerweb.com]
It adds the fuctionality to make effects into self effects.