RPG Maker VX Ace

RPG Maker VX Ace

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Alernative battle systems?
I'm curious, how would you go about changing the way the battle system is displayed? I'd like it if you got to see your characters on the field with the monsters.
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Beiträge 111 von 11
Mystix 11. März 2013 um 18:09 
From looking around various RPG Maker websites & forums, I seen there are several scripts available that can do what you want. It's just a matter of finding a script that looks good to you and does what you want, then add it into it your scripts list (in most cases below the "Materials" section, but above the "Main" section). Read any instructions that come with the scripts. Also review the Terms-of-Use (some allow to be used in Freeware game only, some allow to be used in both Free and Commercial games, some require a License if wanting to use for a Commercial game), and give proper Credit to the Author of the script.

That all being said, I highly recommend YanFly's scripts, and you probably want the "Visual Battler's" script from his site on this page here:
http://yanflychannel.wordpress.com/rmvxa/battle-scripts/visual-battlers/

Be sure to also use his "YanFly's Ace Core Engine" base script if wanting to use any of his other scripts (as some of his other scripts won`t function properly without the Core Script):
http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/

I also like his Terms-of-Use, "Any original material made by Yanfly on Yanfly Channel is free for use with both free and commercial RPG Maker games. I don’t demand royalties or special liberties if you choose to use the original content in your commercial games (but a free copy of your game would be nice~)."
http://yanflychannel.wordpress.com/terms-of-use/

His scripts are great, and I'm already using a few of them in my game with good results :)
For a full list of his scripts (along with proper order they should be used in if using more than one of his scripts) that should work well with RPG Maker VX Ace, go here:
http://yanflychannel.wordpress.com/rmvxa/

Of course there`s lots of other great scripts out ther ein the Community if you search around, but I thought I`d recommend YangFly as I`m quite satisfied with what a lot of his scripts can do and the Terms-of-Use. Cheers! :)
Zuletzt bearbeitet von Mystix; 11. März 2013 um 18:22
Digger 11. März 2013 um 19:18 
(Notice you might want to read tutorials and such at rpgmakerweb.com before going around installing scritps from around the web as not all are compatible and some require a learning curve.)

Right now you might want to try out
Victor's SideView System at (all oh Victor's scripts can be found at) victorscripts.wordpress.com
or
Yami's sbs script at symphonyan.org
Zuletzt bearbeitet von Digger; 11. März 2013 um 19:39
_Shantak 11. März 2013 um 21:46 
Ursprünglich geschrieben von LoneWolfDon:
From looking around various RPG Maker websites & forums, I seen there are several scripts available that can do what you want. It's just a matter of finding a script that looks good to you and does what you want, then add it into it your scripts list (in most cases below the "Materials" section, but above the "Main" section). Read any instructions that come with the scripts. Also review the Terms-of-Use (some allow to be used in Freeware game only, some allow to be used in both Free and Commercial games, some require a License if wanting to use for a Commercial game), and give proper Credit to the Author of the script.

That all being said, I highly recommend YanFly's scripts, and you probably want the "Visual Battler's" script from his site on this page here:
http://yanflychannel.wordpress.com/rmvxa/battle-scripts/visual-battlers/

Be sure to also use his "YanFly's Ace Core Engine" base script if wanting to use any of his other scripts (as some of his other scripts won`t function properly without the Core Script):
http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/

I also like his Terms-of-Use, "Any original material made by Yanfly on Yanfly Channel is free for use with both free and commercial RPG Maker games. I don’t demand royalties or special liberties if you choose to use the original content in your commercial games (but a free copy of your game would be nice~)."
http://yanflychannel.wordpress.com/terms-of-use/

His scripts are great, and I'm already using a few of them in my game with good results :)
For a full list of his scripts (along with proper order they should be used in if using more than one of his scripts) that should work well with RPG Maker VX Ace, go here:
http://yanflychannel.wordpress.com/rmvxa/

Of course there`s lots of other great scripts out ther ein the Community if you search around, but I thought I`d recommend YangFly as I`m quite satisfied with what a lot of his scripts can do and the Terms-of-Use. Cheers! :)

Well, I looked into that YanFly system and while that looks like what I want the files download as .rb files. Is there a guide to download these files and where I should put them in the script?
Mystix 11. März 2013 um 21:51 
Just rename the extension to .txt , so if the filename was NAME.rb , rename it so it's NAME.txt , then you should be able to view it with a notepad program, then copy and paste the code appropriately into your project (insert some place between the "Materials" and "Main" scripts)

Don't forget to get the main Yanfly's Ace Core Engine if you're going to try his Visual Battler's script.

Hope that helps. Good luck! :)
Zuletzt bearbeitet von Mystix; 11. März 2013 um 21:54
_Shantak 11. März 2013 um 22:16 
So you copy-paste the Yanfly Ace Core Engine just like any normal script, right? Or is that it's own separate thing?
Mystix 11. März 2013 um 22:22 
Yep, just copy and paste it in the script area below Materials and above Main.
You can do this by right-click on a line between those sections, then Insert, then be sure to put something for the name-field for that script at the bottom so you can identify and find it again, then in the script-pane to the right paste the code.

Of course follow any instructions accordingly (usually they are commented towards the top portion of the script itself with ########### and instructions or comments), then save your changes and test. Good luck.

PS: The Yanfly Ace Core script should be inserted above any other Yanfly script you use (in top posistion of any Yanfly scripts. Each seperate script should be inserted seperately on their own line on the scripts-list and given their own script-name at the bottom).
Zuletzt bearbeitet von Mystix; 12. März 2013 um 0:24
are there any scripts in the form of Final Fantasy 3? or the origional nintendo RPG games? thats the kind of battle system i would really like.
Logan 18. März 2013 um 18:28 
are there any scripts for a real time battle kind of thing. or poddibly like the new final fantasy were every one is walking around and you choose your attack then it starts a real time battle then you choose your attacks then the battle happens again?
FF13's(i assume thats what you mwant) battle system was litterally just a standard ATB with a little animation for visual appeal. After all in a reall battle everyone isn't going to stay in one place.
Mystix 20. März 2013 um 22:29 
@Brostachio : I'm not sure this would be something you're interested in, but good 'ol Yanfly has a "Free Turn Battle System" here: http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/battle-system-free-turn-battle/

It's not completely "real-time", but, It might be something along the lines of what you were hoping for.
Zuletzt bearbeitet von Mystix; 20. März 2013 um 22:31
Archeia  [Entwickler] 22. März 2013 um 3:01 
There's also Battle Engine Symphony: http://symphonyan.org/battle-symphony-introduction/
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Geschrieben am: 11. März 2013 um 17:47
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