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And yes you can use Paint .NET for commercial use. (http://www.getpaint.net/license.html) Check out the first question.
The tutorial you need to make the art would depend on what program you use. And to be honest, any basic program that allows you to 'paint' pixel by pixel works. (I have seen some down right amazing work done with MS paint, time consuming no doubt, but amazing none the less.) You will also probably want to look some pixel focused tutorials. Pixel Joint[www.pixeljoint.com] has several good tutorials from some very VERY skilled pixel artists.
Importing the files into RPG Maker VX Ace requires you to put the custom content into the correct folder in your game folder. A lot of details can be found at the offical RPG Maker[www.rpgmakerweb.com] site. This page even gives some basic break downs of how large a 'sheet' needs to be in order to function correctly. (There is a better tutorial that explains auto tiles a lot better somewhere. But I cannot seem to find it right now.)
However, I will assume you are new to RPG Maker and would suggest you focus on learning the system's core capabilities with the default graphics. Yes custom graphics are a big plus to any game made with the program. However... they won't over shadow a poor understanding of the system (badly placed events, lack luster story, poorly implemented scripts (if used) and so forth). Do some practicing and learning (graphic wise) on the side. But do not worry about custom content just yet.