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1)Skip the tilesets and use parallax backgrounds. If you use tilesets, the novel will look cheap.
2)Create a "blank" starting character with no sprite, and set that as your default character for the game. Otherwise, when you start the game, the sprite will remain on the screen, or at least flash for a second when the game starts up. That never looks nice.
3) I would try to find a script or another method to have the character graphics all lined up for the differents emotions and whatnot for the character, as well as spacing if you are going to have multiple characters on the screen at the same time. For example, you need to make sure that your character graphics retain relative shape and size, so that the character's emotions line up properly in the face. If you are doing multiple characters onscreen at one time, you need to make sure that there is proper spacing between the characters, as well as making sure the characters don't move back and forth as it switches to different graphics.
4)The audio shouldn't be that big of a problem at all. The audio features are quite easy to implement, so you shouldn't have a problem with that. I would also recommend getting an advanced text script to work with.
5)As for the choices and the "game part of it, conditional branches should work just fine for you.
6)A battle system will be very easy to implement.
Summary: Backgrounds will be easy, audio will be easy, text input will be easy, battle system will be easy. The hardest part will probably be the character graphics.
Does that help at all?
Ren'Py is more specifically targetted at Visual Novels, but pretty much all of the features are alaso available in RPG Maker. Plus, RPG Maker has even more. If you want to make a VN but might want to add additional gameplay elements, or maybe make a different type of game in the future, you can't go wrong with RMVXace.
Honestly, visual novels could be made in pretty much any engine.