RPG Maker VX Ace

RPG Maker VX Ace

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chriscalvat Dec 13, 2012 @ 12:42am
how easy to use?
so I have been tempted for a long time to buy this software, but I have no experince what so ever the most I have done is used Renpy so I guess my question is how easy is this software to use for a complet newbi?
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Showing 1-9 of 9 comments
HunterAnubis Dec 13, 2012 @ 12:47am 
if you go with basic stuf then very easy.... if you plan on some out of software scrips like ATBs and ♥♥♥♥♥♥♥♥ prepare for headace...
chriscalvat Dec 13, 2012 @ 12:50am 
so it's pretty easy to have fun with it just using the basic scrpits that come with it?
HunterAnubis Dec 13, 2012 @ 12:54am 
somewhat yes. they are easy to use commands. self explanitory. Nothing hard.
there are few guides on how to use stuf on youtube but I would compare it to Heroes 3 map editor or Warcraft 3 map editor but little bit more simpeler.

Just stay away from custom made scripts for the moment
chriscalvat Dec 13, 2012 @ 1:13am 
thank you for the help and advice ^^
5anitybane Dec 13, 2012 @ 1:16am 
It's very easy to pick up and start experimenting with. The best way I found back when I started using RPG Maker 2000 was to poke around the different things I could do with events and different ways to create levels. I recommend getting a basic game idea down on paper and explore what the program has to offer, :).
chriscalvat Dec 13, 2012 @ 1:22am 
Originally posted by ~!nqu!esc0:
It's very easy to pick up and start experimenting with. The best way I found back when I started using RPG Maker 2000 was to poke around the different things I could do with events and different ways to create levels. I recommend getting a basic game idea down on paper and explore what the program has to offer, :).
thanks for the adivce writing things down is not so hard since I enjoy wirting my own storys anyway and have done of writing things down as well when using Renpy I suppose playing around with the software and looking and videos on youtube and such would be the way to go then ^^ thanks again
Imba™ Dec 13, 2012 @ 4:27am 
I spent day one learning how to make maps and having fun! Then how to make my own tilesets and import pictures etc. Day Two, I started to get my head around how you make people talk, interact etc. Then have a chest with a key so player has to take key to open a door etc. (it's around that moment you know you will never complain about a bug in quest in Skyrim ever again). The very basic stuff has 'wizards' like a treasure chest or moving areas. Other functions have pre done simple tables to input into the script engine so you can just set the the amounts etc (like how long should a picture display).

It's easy to import your own Tilesets to make maps, pictures music and video (loads of tutorials on official and unofficial sites). After a short time you start to understand the idea of 'Triggers and events etc' and can hand code stuff as well as use the inbuilt simple wizards.

I'm on day three and already doing stuff that isn't even in the official tutorials! Reading the forums you can do some really amazing stuff well beyond the sold features if YOU input the time.

But the basics are there with the default tool to get to that point, so even if you have never hand written HTML or basic, given a short time with VX ace you will start to get it! There are limits to the engine but the main limit is your imagination to the games you can make.

And the stuff you output will work on almost any PC with windows XP or better made from 2003 and beyond.

There is enough default content included to make a game and point you in right direction if you want to make all the media yourself! (no included videos but that was it really!).

I would like with the base package more default wizards included. 'Mega wizards' to make a boss fight - story scene - game intro -character conversations etc. As you have to spend lot of time messing and experimenting with the simple wizards while learning to get the ideas. But you pick it up fast so it would just save a few hours.

The create a char' picture wizard thing is a time saver and many of the game elements balance wizard could save you hours in a database or spreadsheet.

But my above grips are minor and the main package does what it says on the tin!

You'd probably learn more about game design doing the official tutorails for VX Ace than reading many books on the subject.

Last edited by Imba™; Dec 13, 2012 @ 4:30am
chriscalvat Dec 13, 2012 @ 6:40am 
Originally posted by FUS-RO-DAH Pro™:
I spent day one learning how to make maps and having fun! Then how to make my own tilesets and import pictures etc. Day Two, I started to get my head around how you make people talk, interact etc. Then have a chest with a key so player has to take key to open a door etc. (it's around that moment you know you will never complain about a bug in quest in Skyrim ever again). The very basic stuff has 'wizards' like a treasure chest or moving areas. Other functions have pre done simple tables to input into the script engine so you can just set the the amounts etc (like how long should a picture display).

It's easy to import your own Tilesets to make maps, pictures music and video (loads of tutorials on official and unofficial sites). After a short time you start to understand the idea of 'Triggers and events etc' and can hand code stuff as well as use the inbuilt simple wizards.

I'm on day three and already doing stuff that isn't even in the official tutorials! Reading the forums you can do some really amazing stuff well beyond the sold features if YOU input the time.

But the basics are there with the default tool to get to that point, so even if you have never hand written HTML or basic, given a short time with VX ace you will start to get it! There are limits to the engine but the main limit is your imagination to the games you can make.

And the stuff you output will work on almost any PC with windows XP or better made from 2003 and beyond.

There is enough default content included to make a game and point you in right direction if you want to make all the media yourself! (no included videos but that was it really!).

I would like with the base package more default wizards included. 'Mega wizards' to make a boss fight - story scene - game intro -character conversations etc. As you have to spend lot of time messing and experimenting with the simple wizards while learning to get the ideas. But you pick it up fast so it would just save a few hours.

The create a char' picture wizard thing is a time saver and many of the game elements balance wizard could save you hours in a database or spreadsheet.

But my above grips are minor and the main package does what it says on the tin!

You'd probably learn more about game design doing the official tutorails for VX Ace than reading many books on the subject.
thanks for the input I guess that's me sold then ^^ I got plenty of time to play around and learn how to use it and I already have a 100 odd page story I been working on since I was 12 anyway so story wise I got somthing to work from so thanks for all the advice ^^
Duck Whitman Dec 13, 2012 @ 9:15am 
How difficult would it be to create a Baldur's Gate or Torment style combat system, or non-pixelated graphics?
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Date Posted: Dec 13, 2012 @ 12:42am
Posts: 9