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there are few guides on how to use stuf on youtube but I would compare it to Heroes 3 map editor or Warcraft 3 map editor but little bit more simpeler.
Just stay away from custom made scripts for the moment
It's easy to import your own Tilesets to make maps, pictures music and video (loads of tutorials on official and unofficial sites). After a short time you start to understand the idea of 'Triggers and events etc' and can hand code stuff as well as use the inbuilt simple wizards.
I'm on day three and already doing stuff that isn't even in the official tutorials! Reading the forums you can do some really amazing stuff well beyond the sold features if YOU input the time.
But the basics are there with the default tool to get to that point, so even if you have never hand written HTML or basic, given a short time with VX ace you will start to get it! There are limits to the engine but the main limit is your imagination to the games you can make.
And the stuff you output will work on almost any PC with windows XP or better made from 2003 and beyond.
There is enough default content included to make a game and point you in right direction if you want to make all the media yourself! (no included videos but that was it really!).
I would like with the base package more default wizards included. 'Mega wizards' to make a boss fight - story scene - game intro -character conversations etc. As you have to spend lot of time messing and experimenting with the simple wizards while learning to get the ideas. But you pick it up fast so it would just save a few hours.
The create a char' picture wizard thing is a time saver and many of the game elements balance wizard could save you hours in a database or spreadsheet.
But my above grips are minor and the main package does what it says on the tin!
You'd probably learn more about game design doing the official tutorails for VX Ace than reading many books on the subject.