RPG Maker VX Ace

RPG Maker VX Ace

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Mitchell Dec 10, 2012 @ 2:48pm
Welcome :)
Hey everyone and welcome to RPG Maker VX Ace!
We are pretty excited to be on Steam and are looking forward to a lot of new users discovering RPG Maker and creating their own games.

Our next step is to integrate RPG Maker VX Ace with Steam Workshop. We are hoping to get this completed by early next year.

We are also working on more export options for your games as well as new resource packs (which should also be available on Steam soon)

A few other places you might want to check out for more information/help

Official Site: http://www.rpgmakerweb.com
Ace Tutorials: http://www.rpgmakerweb.com/support/tutorial/rpg-maker-vx-ace
Official Forums (tons of tutorials and guides here): http://forums.rpgmakerweb.com
Facebook: http://www.facebook.com/rpgmakerweb.com

Enjoy!

Mitchell

RPG Maker
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Showing 1-15 of 177 comments
ManiacMal Dec 10, 2012 @ 2:57pm 
Nice to know you guys are already working on getting steam workshop up for VX Ace. Thanks for coming in and taking time to introduce the company and resources to the steam users, doesn't happen all that often!
Saftle Dec 10, 2012 @ 3:06pm 
I really hope that my post on the forums lead to this decision. I posted a few months ago saying that you guys should post this to Greenlight. If I did, then I'm stoked to have helped you guys make this happen so soon. Congrats guys. I'm sure this will explode. So many possibilities.

Not only could people end up selling there games directly to Steam, you can have free workshop titles, and also people selling their own RTP packs to developers that don't have a graphic designer in house for example.

I'm excited to see what you guys are going to do with this :D
Last edited by Saftle; Dec 10, 2012 @ 3:07pm
CursedToast Dec 10, 2012 @ 3:07pm 
This launch took awhile, but its been under-way since Pre-September, if I remember correctly.

It's been hard not telling the whole world! Especially when other people suggested it to us. Thanks for your support, everyone!
Last edited by CursedToast; Sep 8, 2019 @ 7:40pm
Lake Dec 10, 2012 @ 3:16pm 
I bought this directly from your site a couple of weeks ago and feel a bit gutted knowing that if i waited a couple of weeks i could have had the steam version instead (i like to keep all my games/software in one place).
I know this is a cheeky question and probably unlikely but will you be offering steam keys to existing customers?
If not would my version still work with things like the steam workshop whenever that functionallity is live?
CursedToast Dec 10, 2012 @ 3:20pm 
Originally posted by Lake:
I bought this directly from your site a couple of weeks ago and feel a bit gutted knowing that if i waited a couple of weeks i could have had the steam version instead (i like to keep all my games/software in one place).
I know this is a cheeky question and probably unlikely but will you be offering steam keys to existing customers?
If not would my version still work with things like the steam workshop whenever that functionallity is live?

We'll be working on free/heavily discounted license keys shortly. We just need to confirm a few things first.
AbyssalSoul Dec 10, 2012 @ 3:24pm 
Ok, guys, good to know. My concerns are the following:

- Will you make the engine use the videocard or somehow enable support for the Steam Overlay? (For screenshot purposes, etc.)
- Will there be a support plug-in/engine update to be able to include features such as Steam - achievements or cloud saving?
- Can you include a filtering/stretching option to be able to increase the base resolution (2x, 4x, etc.) and put an end to the people with multiple-screens/big monitors moaning about low-resolution and "why is it all so small"?

Maybe I overlooked and all this is going to be part of the Steam Workshop integration? Either way, it would be neat to have the features above.

Still, thanks in advance and very nice to see this released on Steam! Congrats!
Friend Dec 10, 2012 @ 3:42pm 
I've never tried RPG maker before and wanted to give it a go but I've got some doubts. Last week I heard that there was a bug with legit copies of one of the games which triggered a rather unusual DRM that ended up ruining player assets. If that happened here, how hard would it be for someone with no programing and hardly any computer experience to fix?

As for the no programing experience, I take it that games without such things would be nothing special and to make something good, one would need to learn. Can scripts be copy-pasted in if say a more experienced user made them? I think certain details would need to be changed in the script to match the game of course but it would help greatly.

CursedToast Dec 10, 2012 @ 3:49pm 
Originally posted by Friend:
I've never tried RPG maker before and wanted to give it a go but I've got some doubts. Last week I heard that there was a bug with legit copies of one of the games which triggered a rather unusual DRM that ended up ruining player assets. If that happened here, how hard would it be for someone with no programing and hardly any computer experience to fix?

As for the no programing experience, I take it that games without such things would be nothing special and to make something good, one would need to learn. Can scripts be copy-pasted in if say a more experienced user made them? I think certain details would need to be changed in the script to match the game of course but it would help greatly.


The DRM issue is NOT RPG Maker. That was another game making software. I don't want to mention names directly, I'm sure a quick Google search will yield the results you need.

Yes, scripts can generally be copy and pasted. Our forums on RPG Maker Web has a TON of free to use user-submitted scripts. There's also a TON of useful tutorials :)
Hatsukuro Dec 10, 2012 @ 3:50pm 
@Friend: Concerning scripts. Yes, projects with custom scripts and graphics look nicer, and there are a ton of scripts already created and made for use in both free and commercial games that can just be copied into the editor with some relative ease. You can actually find a pretty decent list of them as well as a link to the wiki where tons more are held over at forums.rpgmakerweb.com.
Last edited by Hatsukuro; Dec 10, 2012 @ 3:50pm
Bone White Dec 10, 2012 @ 3:55pm 
I wonder whether you're aware of swear words in one of your screenshots?
Nym Dec 10, 2012 @ 4:41pm 
I think it's great that you're trying to get Workshop support for VX Ace, but will those of us who already have VX Ace through the official be able to use it? As much as I like the program I don't think I can justify spending another $70 on the exact same program.
Tukadian Dec 10, 2012 @ 4:44pm 
I didn't even think of Steam Workshop until you mentioned it in this post. That would be amazing! Great to see this on Steam!
grody_antagonic Dec 10, 2012 @ 4:44pm 
Oh my god! The great RPG Maker on Steam! I make german games with RPG Maker VX for years! Now I will get the VX Ace as quickly as possible on Steam and I look forward to the Workshop! This will be a great thing! :D (I'm german, so my english could be wrong)
Solitonaya Dec 10, 2012 @ 5:11pm 
Originally posted by Friend:
I've never tried RPG maker before and wanted to give it a go but I've got some doubts. Last week I heard that there was a bug with legit copies of one of the games which triggered a rather unusual DRM that ended up ruining player assets.
GameMaker, not RPGMaker. I think Nathaniel is being polite, but that doesn't mean *I* can't name names :P
Moon Monkey Dec 10, 2012 @ 8:08pm 
Steam workshop

O M Goodness yes, its so hard to find good databases to find custom scripts I for one like the one that turns the battle sequence from first person to final fantasyish. It would make browsing and searching for good scripts alot easier Great idea :D

And i really hope i can get my copy i bought not even 2 weeks ago on steam :/ thats a little infurating
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