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Or, are you using some scripts? Maybe a script could be messing-up something.
1. Head into your previous game's folder.
2. Go to the folder "data." In this folder, you'll find many units of data the game uses.
3. You can move all data required, such as graphics and maps, to a new project's data folder. I would recommend moving all of the data files, exluding scrips. Remember to make a backup of the game.
If LoneWolfDon's plan doesn't work (which it most likely will) you could try that.
I didn't really use a Fadeout command before transferring the player since the blank map is simply black already. It's just that the screen won't go out of blackness after the player finishes his dialogue before transfer.
Also, I did try out a script, but it didn't really do anything, so I deleted it. So there's no scripts beside the default ones.
Alright. Thank you.
Edit: it didn't work. It still has the bug.
I tried redoing it with as much of the original content as possible stuff that matters gameplay and story wise and still nothing. It's a common event. If i had made the event myself i'd probably know where i went wrong and could fix it.
Full details are as follows.
1. The event is a common event.
2. There are two ways to access common event and the problem exists for only one of those instances.
3. Fading in only fades the screen in only to have the screen to fade out again.
4. Common event is a mini game of sorts with variables and control switches and isn't setup differently than the other minigames just designed to be tougher.
5. There are several conditional branches mostly dealing with a variable that determine for the picture used. in event.
6. A transfer player is involved on victory.
Thank you for your understanding.
No to both o these i'm afraid. If the problem were as simple as that i would've found it.
This one is now Closed for being originaly solved and Necro.