RPG Maker VX Ace

RPG Maker VX Ace

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FallingRose Nov 30, 2013 @ 8:40am
Blackout bug when transferring player?
I was making an intro for the game, and I made it so that the player would transfer from a blank map to a map for the beginning. But no matter what I did, the screen would simply go permanently black. I know that the player transfer worked because I made it so that the music would fade out as the player moved in the new map. But even though the music faded out, the screen would stay pitch black.
I searched some discussions to see if anyone else was having this type of difficulty as well, and I found a discussion about transferring players. One part of it was about the black screen, but there wasn't any fix except for starting a new project and one suggestion. I didn't want to start all over due to all the works done so far, so I tried out the suggestion. The result: more bugs. This time, the screen would show a picture I have used in the very beginning and a tiny strip in the bottom of the map I made the player transfer to. Then it freezes.
I don't know what else to do to fix this problem. I may have touched something wrong due to being a newbie, but I don't think I did anything wrong. If you could help, please do so. Thank you.
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Showing 1-15 of 15 comments
Mystix Nov 30, 2013 @ 8:57am 
If you used a Fadeout command, don't forget to use a Fadein command so you can see the map again.

Or, are you using some scripts? Maybe a script could be messing-up something.
Last edited by Mystix; Nov 30, 2013 @ 9:03am
bringbacklake.com Nov 30, 2013 @ 9:14am 
I agree with LoneWolfDon, but if that doesn't work, you could start a new project and transfer the data. Here's how:

1. Head into your previous game's folder.

2. Go to the folder "data." In this folder, you'll find many units of data the game uses.

3. You can move all data required, such as graphics and maps, to a new project's data folder. I would recommend moving all of the data files, exluding scrips. Remember to make a backup of the game.

If LoneWolfDon's plan doesn't work (which it most likely will) you could try that.
FallingRose Nov 30, 2013 @ 9:17am 
Originally posted by LoneWolfDon:
If you used a Fadeout command, don't forget to use a Fadein command so you can see the map again.

Or, are you using some scripts? Maybe a script could be messing-up something.

I didn't really use a Fadeout command before transferring the player since the blank map is simply black already. It's just that the screen won't go out of blackness after the player finishes his dialogue before transfer.
Also, I did try out a script, but it didn't really do anything, so I deleted it. So there's no scripts beside the default ones.
FallingRose Nov 30, 2013 @ 9:19am 
Originally posted by A Festive Pumpkin:
I agree with LoneWolfDon, but if that doesn't work, you could start a new project and transfer the data. Here's how:

1. Head into your previous game's folder.

2. Go to the folder "data." In this folder, you'll find many units of data the game uses.

3. You can move all data required, such as graphics and maps, to a new project's data folder. I would recommend moving all of the data files, exluding scrips. Remember to make a backup of the game.

If LoneWolfDon's plan doesn't work (which it most likely will) you could try that.

Alright. Thank you.
Edit: it didn't work. It still has the bug.
Last edited by FallingRose; Nov 30, 2013 @ 9:40am
Mystix Nov 30, 2013 @ 9:23am 
Did you try using a Fadein command after transfering between maps and see if that fixes the problem?
Last edited by Mystix; Nov 30, 2013 @ 9:24am
Zylomorr Nov 30, 2013 @ 9:30am 
Lonewolf, why are you always appearing offline?
Arcter Nov 30, 2013 @ 9:39am 
Dunno, this sounds a lot like an issue where you've set up an event that isn't able to carry itself out, like telling the character to move when he can't or something.
FallingRose Nov 30, 2013 @ 9:39am 
Originally posted by LoneWolfDon:
Did you try using a Fadein command after transfering between maps and see if that fixes the problem?
Yes, that was a part of the suggestion mentioned in my topic detail. I tried doing it and it simply added more bug to the problem where a picture I used before appeared instead of the map.
FallingRose Nov 30, 2013 @ 9:58am 
I figured out the problem, I think. I think the problem was the picture I used. After I deleted it from the event, everything was alright (I hope. I haven't tested out enough yet). Thanks to those who replied ^^
Yotokan Nov 7, 2017 @ 12:34am 
A freind of mine is having a similar issue only it fade in only to permanently fade out again. I've added in another fade inn but it doesn't change anything. Of course he is using rpg maker mv not vx ace, but the engines are similar enough i suppose.

I tried redoing it with as much of the original content as possible stuff that matters gameplay and story wise and still nothing. It's a common event. If i had made the event myself i'd probably know where i went wrong and could fix it.

Full details are as follows.
1. The event is a common event.
2. There are two ways to access common event and the problem exists for only one of those instances.
3. Fading in only fades the screen in only to have the screen to fade out again.
4. Common event is a mini game of sorts with variables and control switches and isn't setup differently than the other minigames just designed to be tougher.
5. There are several conditional branches mostly dealing with a variable that determine for the picture used. in event.
6. A transfer player is involved on victory.
Last edited by Yotokan; Nov 7, 2017 @ 12:48am
Then you have an event running that keeps fading out the screen.
Hajami Nov 7, 2017 @ 2:56am 
Come on this is 4 Years Old, would be nice if you start a new Thread for your Question.
Thank you for your understanding.
Last edited by Hajami; Nov 7, 2017 @ 2:57am
AceHangman Nov 7, 2017 @ 4:40am 
The common event is probably set to run when a condition is met and that condition is constantly met (like a switch is on) so it keep cycling.
Yotokan Nov 7, 2017 @ 6:17am 
Originally posted by kittylitterproduction:
Then you have an event running that keeps fading out the screen.


Originally posted by AceHangman:
The common event is probably set to run when a condition is met and that condition is constantly met (like a switch is on) so it keep cycling.

No to both o these i'm afraid. If the problem were as simple as that i would've found it.
Last edited by Yotokan; Nov 7, 2017 @ 6:18am
Hajami Nov 7, 2017 @ 11:08am 
If you need further assistance please Open a new Thread.
This one is now Closed for being originaly solved and Necro.
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