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And though with some work (and perhaps use of scripts) you could make Adventure games (if you're thinking about classic Point-and-Click style Adventure type of games, which other game-developing software, such as Adventure Game Studio, may be more suited for) RPG Maker VxAce is more geared towards making classic-styled RPG type of games.
You opinion could change a lot after look that. The limit is only on you and the time that you have free to do the diference.
More info: http://steamcommunity.com/sharedfiles/filedetails/?id=183193713
As for the movement, try Khas' Pixel Movement[arcthunder.blogspot.com.br]. The pixel movement demo is obsolete so I recommend getting the [ACE] Sapphire Action System v4.4 instead. If you open the game on your Ace press F11 and copy 'Sapphire Action System IV' into your game as simple as that.
You can use the script on your commercial project but you have to credit[arcthunder.blogspot.com.br] the author which is a fair deal considering the amount of work the author has done on his scripts.
EDIT: If you're looking for a script that will make your game like Cherry Tree High Comedy Club, try Khas' Arc Engine.
http://www.youtube.com/watch?v=naWGHJuTrgc
In which you can modify it to your liking.
I wonder though, how much of a strain could that put onto a computer? my computer is not that great in terms of processing speed. it's super hot with graphics, just not cpu.
I do think it is useful to have the tools that RM offers, but maybe it is more sensible to use something like gamemaker?
I want to make action adventure games like zelda, soleil, story of thor, illusion of time, secret of mana, etc.
It might just be a lot more sensible to program it in java or something.
You're free to choose whatever game engine fits your style, but try not to offend users of this software by saying that "this software is really only suitable for people who are of low skill level and merely want a hobby" for there are actually people with really professional game making skills who use this engine for commercial purposes and more.
My main point is that I think 90% of a game depends largely on part by the game maker, not the game engine itself. You can search around the web for the best game engines in the world, but the game will only be good if you're willing to put in the time, effort, and patience to make it. With that said, you mentioned you were "a more skilled scripter who would be hamstrung by this software". If you're skilled enough, you could try challenging yourself and making an entire game out of just programming code. Maybe that would suit your style better?
I was more concerned with efficiency after seeing how 'to the moon' performs on my computer system. it has a bit of slow down so I was worried that I wouldn't be able to create what I want.
I can code quite well but I am lazy so that is why I picked up RM lite to begin with.
It's as stealthMomo said, what is important is if I actually finish a game. that is more important than anything else. if I get fed up or stressed out halfway through or if I find that the performance is making it impossible to continue... that is bad. it's why i gave up on minecraft because of a performance issue (probably a bug)
seeing that a similar game has been made by CP in gamemaker as in rpgmaker, and RM has better performance, then the answer is obvious.
I'll persevere with RM and focus on investigating all the different scripts that are available.
I appreciate your thughts and feedback!
Sorry to for being critical about your comments. Whatever software you choose I hope you succeed and well good luck
Yup I was right, To The Moon was designed using RPG Maker XP and that was the 'old' software. ACE have better performance.