RPG Maker VX Ace

RPG Maker VX Ace

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Rocket Jan 9, 2014 @ 5:11pm
more advanced movement?
I've been learning how to use this and I am starting to notice what the limitations are or may be.
It seems that the controls are rather limited. the character seems to be limited to moving along the grid and the sprites appear to be limited to a certain size. I am sure this kind of thing can be overcome with the use of scripts, but I am wonderig if it is really worth it. I read somewhere that this was suitable for making action adventure games, but I am really not so sure. I am thinking another engine may be far more suitable.
Perhaps this software is really only suitable for people who are of low skill level and merely want a hobby. surely a more skilled scripter would be hamstrung by this software rather than use it as a platform?
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Showing 1-15 of 15 comments
No, use this. It's VERY worth it, and learning to script is pretty easy.
Hatsukuro Jan 9, 2014 @ 5:31pm 
Limitations you say? I know not what this word means.[rpgmaker.net]
Mystix Jan 9, 2014 @ 5:50pm 
There's scripts available that overcome the the default movement limitations.
And though with some work (and perhaps use of scripts) you could make Adventure games (if you're thinking about classic Point-and-Click style Adventure type of games, which other game-developing software, such as Adventure Game Studio, may be more suited for) RPG Maker VxAce is more geared towards making classic-styled RPG type of games.
Archeia  [developer] Jan 9, 2014 @ 6:22pm 
Adventure Games are easy in RM though...
Sinchross Jan 10, 2014 @ 1:42am 
Take a look in this rpgmaker game: http://www.youtube.com/user/thesongofdragons?feature=watch

You opinion could change a lot after look that. The limit is only on you and the time that you have free to do the diference.

More info: http://steamcommunity.com/sharedfiles/filedetails/?id=183193713
StealthMomo Jan 10, 2014 @ 1:50pm 
You can make adventure with RM, anything is possible.

As for the movement, try Khas' Pixel Movement[arcthunder.blogspot.com.br]. The pixel movement demo is obsolete so I recommend getting the [ACE] Sapphire Action System v4.4 instead. If you open the game on your Ace press F11 and copy 'Sapphire Action System IV' into your game as simple as that.

You can use the script on your commercial project but you have to credit[arcthunder.blogspot.com.br] the author which is a fair deal considering the amount of work the author has done on his scripts.

EDIT: If you're looking for a script that will make your game like Cherry Tree High Comedy Club, try Khas' Arc Engine.

http://www.youtube.com/watch?v=naWGHJuTrgc

In which you can modify it to your liking.
Last edited by StealthMomo; Jan 10, 2014 @ 1:58pm
Rocket Jan 10, 2014 @ 4:36pm 
wow well there is certainly a lot possible! that dragon game looks amazing!!
I wonder though, how much of a strain could that put onto a computer? my computer is not that great in terms of processing speed. it's super hot with graphics, just not cpu.
I do think it is useful to have the tools that RM offers, but maybe it is more sensible to use something like gamemaker?
I want to make action adventure games like zelda, soleil, story of thor, illusion of time, secret of mana, etc.
It might just be a lot more sensible to program it in java or something.
StealthMomo Jan 10, 2014 @ 7:52pm 
Originally posted by JK:
wow well there is certainly a lot possible! that dragon game looks amazing!!
I wonder though, how much of a strain could that put onto a computer? my computer is not that great in terms of processing speed. it's super hot with graphics, just not cpu.
I do think it is useful to have the tools that RM offers, but maybe it is more sensible to use something like gamemaker?
I want to make action adventure games like zelda, soleil, story of thor, illusion of time, secret of mana, etc.
It might just be a lot more sensible to program it in java or something.
I'll just assume but it seems like you have second thoughts using RM and if that is the case then what's the point? No offense but I suggest just code your own video game framework if that is what you want.
Hatsukuro Jan 10, 2014 @ 8:46pm 
Originally posted by JK:
I do think it is useful to have the tools that RM offers, but maybe it is more sensible to use something like gamemaker?
In my experience, GML (the language used by Game Maker) is a lot worse in terms of processing requirements than Ruby is. I made a game similar to my Zombie game above and experienced lag in a similar setup to what I have now.
StealthMomo Jan 10, 2014 @ 9:15pm 
Originally posted by CP:
Originally posted by JK:
I do think it is useful to have the tools that RM offers, but maybe it is more sensible to use something like gamemaker?
In my experience, GML (the language used by Game Maker) is a lot worse in terms of processing requirements than Ruby is. I made a game similar to my Zombie game above and experienced lag in a similar setup to what I have now.
Tried gamemaker, I don't like it, I'm not comfortable working with it so I switched to RPG Maker VX Ace and well I never regretted it. Glad it went on sale last Winter sale, thanks a lot CP.
JK, do not underestimate this game engine's potential. Every game engine has its own PROs and CONs. I have worked a lot with both Game Maker and RPG Maker and the main thing I found RPG Maker has that Game Maker doesn't is the ability to easily make cutscenes. Game Maker can probably make cutscenes as well, but it's pretty difficult to do so with all the textbox objects you have to put in and the timing of the different objects as well as the animation, etc. RPG Maker does this system much better.

You're free to choose whatever game engine fits your style, but try not to offend users of this software by saying that "this software is really only suitable for people who are of low skill level and merely want a hobby" for there are actually people with really professional game making skills who use this engine for commercial purposes and more.

My main point is that I think 90% of a game depends largely on part by the game maker, not the game engine itself. You can search around the web for the best game engines in the world, but the game will only be good if you're willing to put in the time, effort, and patience to make it. With that said, you mentioned you were "a more skilled scripter who would be hamstrung by this software". If you're skilled enough, you could try challenging yourself and making an entire game out of just programming code. Maybe that would suit your style better?
StealthMomo Jan 11, 2014 @ 3:52am 
Originally posted by YoungRPGmaster:
JK, do not underestimate this game engine's potential. Every game engine has its own PROs and CONs. I have worked a lot with both Game Maker and RPG Maker and the main thing I found RPG Maker has that Game Maker doesn't is the ability to easily make cutscenes. Game Maker can probably make cutscenes as well, but it's pretty difficult to do so with all the textbox objects you have to put in and the timing of the different objects as well as the animation, etc. RPG Maker does this system much better.

You're free to choose whatever game engine fits your style, but try not to offend users of this software by saying that "this software is really only suitable for people who are of low skill level and merely want a hobby" for there are actually people with really professional game making skills who use this engine for commercial purposes and more.

My main point is that I think 90% of a game depends largely on part by the game maker, not the game engine itself. You can search around the web for the best game engines in the world, but the game will only be good if you're willing to put in the time, effort, and patience to make it. With that said, you mentioned you were "a more skilled scripter who would be hamstrung by this software". If you're skilled enough, you could try challenging yourself and making an entire game out of just programming code. Maybe that would suit your style better?
WelI agree with you there. But, no matter how simple, how good or how excellent the software you are using and no matter how good you are at game development it doesn't matter. In the end of the day all that matters is will you actually finish a quality game?
Rocket Jan 11, 2014 @ 7:50am 
Originally posted by YoungRPGmaster:
You're free to choose whatever game engine fits your style, but try not to offend users of this software by saying that "this software is really only suitable for people who are of low skill level and merely want a hobby" for there are actually people with really professional game making skills who use this engine for commercial purposes and more.
I apologise for causing offense, it wasn't my intention. I was looking at the capabilities on the surface and saw it as more limited than it obviously is. seeing the amazing things that have been presented in this thread, I certainly take that back.
I was more concerned with efficiency after seeing how 'to the moon' performs on my computer system. it has a bit of slow down so I was worried that I wouldn't be able to create what I want.
I can code quite well but I am lazy so that is why I picked up RM lite to begin with.
It's as stealthMomo said, what is important is if I actually finish a game. that is more important than anything else. if I get fed up or stressed out halfway through or if I find that the performance is making it impossible to continue... that is bad. it's why i gave up on minecraft because of a performance issue (probably a bug)
seeing that a similar game has been made by CP in gamemaker as in rpgmaker, and RM has better performance, then the answer is obvious.
I'll persevere with RM and focus on investigating all the different scripts that are available.
I appreciate your thughts and feedback!
StealthMomo Jan 11, 2014 @ 9:22am 
I think To the Moon was developed using RPG Maker XP but I might be wrong on this.

Sorry to for being critical about your comments. Whatever software you choose I hope you succeed and well good luck :D:

Yup I was right, To The Moon was designed using RPG Maker XP and that was the 'old' software. ACE have better performance.
Hatsukuro Jan 11, 2014 @ 1:47pm 
To the Moon is designed in RPG Maker XP. And as a scripter I can attest to the fact that RGSS3 runs a LOT better than RGSS1 or 2. A LOT.
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Date Posted: Jan 9, 2014 @ 5:11pm
Posts: 15