RPG Maker VX Ace

RPG Maker VX Ace

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a friend and i have learned the ropes enough and are ready to delve into a very huge game. He has the master and and i am trying to create sidequest maps. is it possible to give him my maps with the scripts, events, characters already in place? I have researched on google and they said i can move the map rv2 files but it would replace the data base. any suggestions? as for now im predrafting on my comp and then re entering the info on his creating double the work for me
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Showing 1-10 of 10 comments
He can email you the game, and you copy and paste the maps by having both games open in different RPG Maker tabs.
walkindedman Jan 7, 2014 @ 3:20pm 
i will try this backward by emailing him the game
walkindedman Jan 7, 2014 @ 3:22pm 
or by giving him a flash drive we work together daily
Kio Kurashi Jan 7, 2014 @ 3:23pm 
Also keep in mind that the maps will overwrite the maps of the same ID. if there are no maps of that ID then it will just become useless data untill a map is created at which point the new map will overwrite the copied map.
walkindedman Jan 7, 2014 @ 3:26pm 
i see so if i have a map name Map A, i would just create a blank map A on the second one and when i copy it will overwrite the blank one? My biggest worry is accidently overwriting the database
Kio Kurashi Jan 7, 2014 @ 3:56pm 
1) When I say the map ID I mean the number associtated to it in the program. you will know because of 2 things. 1- the name of the rv2 file (ex: Map001) and on the bottom of the editor the little part that has some information. It will say something like, 001:This is the map name (17 x13) 003,008. What that is is as follows: map ID:Map Name(Width x Height) and then some stuff on the location of the event courser. As long as the Map ID numbers match up they will be overwritten. No Events on a map also have these IDs, however, I do not know if they will overwrite or just show up blank.

2) You won't have to worry about the database, however, if say you changed the name ov the variable in your project, but the master project remaind the same name then it will keep the name of the master project. the map files only effect the map themselves everything else is non-existant. Basicaly like a real map: you can change the atlas all you wan't but trees will still be green, water will still be blue, and the sun will still rise in the east. a map just pulls the information from the database so the map data will not effect it. This also means that anything done in the common events section will not be overwritten and must be put in by hand.
Last edited by Kio Kurashi; Jan 7, 2014 @ 3:56pm
Nexus_Viatorem Jan 7, 2014 @ 4:10pm 
My brother and i we use dropbox for that.

He writes the story does the maps and so on. (compresses his game into his dropbox folder)
I do the script and even stuff (compress my game into my dropbox folder)

When he tells me he have a new version i just pick it out of dropbox open in new tab add it into my prjekt upload it into my dropbox, which he loads to continue work.... never ending circle xD
walkindedman Jan 7, 2014 @ 4:53pm 
since i cant change the name of the rv2 files in game can i just manually right click and rename to like map 087 so i dont overwrite the original map on the game since every new project i start will automatically be wrote as map 001
walkindedman Jan 7, 2014 @ 4:57pm 
i just tried the copy and paste method and it works great! i just opened the initial project right clicked the map , clicked copy , went to open other project right clicked on a sub map hit paste and it copied the map and all events
walkindedman Jan 7, 2014 @ 4:59pm 
Also noted that it didnt change anything in the database, so if your original script including items or character not in the main database the just have to be entered
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Date Posted: Jan 7, 2014 @ 3:09pm
Posts: 10