RPG Maker VX Ace

RPG Maker VX Ace

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merci Dec 28, 2014 @ 6:56pm
How do I remove the battle system in rpg maker?
I'm trying to make horror games similar to "ao oni" and "misao" so I dont want any type of class/battle/role shiznit
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Showing 1-10 of 10 comments
Archeia  [developer] Dec 28, 2014 @ 6:58pm 
Just don't use battle troops/enemy encounters/etc. You won't get into battle. Unless you mean, How do you remove battle-related stuff from the menu then that's different (P.s. Misao displays HP and stuff).
merci Dec 28, 2014 @ 7:01pm 
alright how would I change the menu options to different things and what not? im sure google could probably help me xD
Archeia  [developer] Dec 28, 2014 @ 7:20pm 
Just yesterday we have a topic with the same question as you did. Idk, try this one http://pastebin.com/rx1HiidB
Ubiquity Dec 28, 2014 @ 7:35pm 
There are a few youtube tutorials that explain how to do things like that. I have changed/removed all of the stuff in the menu, although I can't remember how to do it off of the top of my head. Here is a link to the set of videos that I started out with: https://www.youtube.com/watch?v=y8UKhc9NSnk Some of the episodes are kinda just filler stuff, but there are some usefull parts in there, including (as I recall) modifying the menu. There are a lot of videos in this series, so hopefully you can get some good pointers at least. (side note, if you find an episode with what you are looking for, you may want to watch it the whole way through instead of building it into your game at the same time because he tends to take a few tries to get things right :P)

I'll update if I remember anything else.
Last edited by Ubiquity; Dec 28, 2014 @ 7:38pm
merci Dec 28, 2014 @ 7:46pm 
Alright thanks guys! Ill check this stuff out ^^
Ubiquity Dec 28, 2014 @ 8:37pm 
Heeeeey I'm back! Huge post incoming.

Alright, so after a little bit of digging through the scripts I modified, I figured out what to change to remove the entire window in the menu with items, party, gold, and all that. Note that what I did was remove them from showing up all together, and it is very easy to do. Seriously, long post as this is a guide showing you everything that I did, but it is VERY VERY EASY.

This first part will show you how to stop the "status" and "gold" windows from popping up.

First, go in to your script editor (F11).

Next, scroll down the menu on the side untill you find the script called Scene_Menu. Click it.

Look at the section starting with line 8. It should look like this:
#--------------------------------------------------------------------------
# * Start Processing
#--------------------------------------------------------------------------
def start
super
create_command_window
create_gold_window
create_status_window
end

Now, comment out the create_gold_window and create_status_window lines by putting "#" in front of the lines. It should look like this now:
#--------------------------------------------------------------------------
# * Start Processing
#--------------------------------------------------------------------------
def start
super
create_command_window
# create_gold_window
# create_status_window
end

This makes it so that the gold window (create_gold_window) and the status window (create_status_window) will not be called (will not show up).

You can test your game and see the results, or just follow along for the rest first.

Now, you can change what shows up in the command window (the one with the save and exit game options)

Go to the script titled Window_MenuCommand and go to the section beginning with line 33. Here it is:
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
add_main_commands
add_formation_command
add_original_commands
add_save_command
add_game_end_command
end

Now, comment out the parts you don't want. The parts and effects are as follows:

add_main_commands = conatins the equipment, items, skills, status buttons
add_formation_command = party formation button
add_original_commands = only used if you made custom commands(so not needed)
add_save_command = open save menu button
add_game_end_command = end game button

Because I only needed the end game button as I had external save points, mine looked as follows:
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
# add_main_commands
# add_formation_command
# add_original_commands
# add_save_command
add_game_end_command
end

This will change the menu to only have the end game button. That's it.

But wait? What if you still want, say, the items button but not the others clumped with it?
In that case, don't comment out the add_main_commands. Instead look at the section directly below and comment out as needed:
#--------------------------------------------------------------------------
# * Add Main Commands to List
#--------------------------------------------------------------------------
def add_main_commands
add_command(Vocab::item, :item, main_commands_enabled)
# add_command(Vocab::skill, :skill, main_commands_enabled)
# add_command(Vocab::equip, :equip, main_commands_enabled)
# add_command(Vocab::status, :status, main_commands_enabled)
end

Here I have taken out all the main commands exept items, so of all these, only the items will appear.

Finally, IF you are using the items, but want to remove the weapons/armor/keyitems (you may want to do this since you don't have combat, hance no combat items) sections from the items menu, then do the following:

Go to the script Window_ItemCategory line 38:

#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
add_command(Vocab::item, :item)
add_command(Vocab::weapon, :weapon)
add_command(Vocab::armor, :armor)
add_command(Vocab::key_item, :key_item)
end

Finally, comment out the sections you don't want. Maybe like this:
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
add_command(Vocab::item, :item)
# add_command(Vocab::weapon, :weapon)
# add_command(Vocab::armor, :armor)
# add_command(Vocab::key_item, :key_item)
end

I hope this helps get you started. I don't yet know how to add custom images behind the menu as I am not actually a scripter, but it is something I will be attempting in the future.

Go ahead and test this out, as it can be entirely undone just by deleting the #s that were added. Good luck.
Last edited by Ubiquity; Dec 28, 2014 @ 8:46pm
AceHangman Dec 28, 2014 @ 10:38pm 
*Awards you the Apprentice's Ruby Sash*

Now you must seek out the 5 Ruby Masters to continue your quest. Begin your search in the Phillipines. I can say no more.
Ubiquity Dec 28, 2014 @ 11:54pm 
Lol, the only reason I wrote out so much is because I wanted any old noob to be able to follow it easily.
Squid Dec 29, 2014 @ 10:30am 
The nice thing about battleless rpg games is how easy it is to do it. Adding features is one thing but taking out features is cake. Good luck to you OP and if you have any more questions don't be afraid to ask.
JeepersSqueakers Apr 16, 2016 @ 5:12am 
Is there a way to do it in MV?
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Date Posted: Dec 28, 2014 @ 6:56pm
Posts: 10