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I'll update if I remember anything else.
Alright, so after a little bit of digging through the scripts I modified, I figured out what to change to remove the entire window in the menu with items, party, gold, and all that. Note that what I did was remove them from showing up all together, and it is very easy to do. Seriously, long post as this is a guide showing you everything that I did, but it is VERY VERY EASY.
This first part will show you how to stop the "status" and "gold" windows from popping up.
First, go in to your script editor (F11).
Next, scroll down the menu on the side untill you find the script called Scene_Menu. Click it.
Look at the section starting with line 8. It should look like this:
#--------------------------------------------------------------------------
# * Start Processing
#--------------------------------------------------------------------------
def start
super
create_command_window
create_gold_window
create_status_window
end
Now, comment out the create_gold_window and create_status_window lines by putting "#" in front of the lines. It should look like this now:
#--------------------------------------------------------------------------
# * Start Processing
#--------------------------------------------------------------------------
def start
super
create_command_window
# create_gold_window
# create_status_window
end
This makes it so that the gold window (create_gold_window) and the status window (create_status_window) will not be called (will not show up).
You can test your game and see the results, or just follow along for the rest first.
Now, you can change what shows up in the command window (the one with the save and exit game options)
Go to the script titled Window_MenuCommand and go to the section beginning with line 33. Here it is:
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
add_main_commands
add_formation_command
add_original_commands
add_save_command
add_game_end_command
end
Now, comment out the parts you don't want. The parts and effects are as follows:
add_main_commands = conatins the equipment, items, skills, status buttons
add_formation_command = party formation button
add_original_commands = only used if you made custom commands(so not needed)
add_save_command = open save menu button
add_game_end_command = end game button
Because I only needed the end game button as I had external save points, mine looked as follows:
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
# add_main_commands
# add_formation_command
# add_original_commands
# add_save_command
add_game_end_command
end
This will change the menu to only have the end game button. That's it.
But wait? What if you still want, say, the items button but not the others clumped with it?
In that case, don't comment out the add_main_commands. Instead look at the section directly below and comment out as needed:
#--------------------------------------------------------------------------
# * Add Main Commands to List
#--------------------------------------------------------------------------
def add_main_commands
add_command(Vocab::item, :item, main_commands_enabled)
# add_command(Vocab::skill, :skill, main_commands_enabled)
# add_command(Vocab::equip, :equip, main_commands_enabled)
# add_command(Vocab::status, :status, main_commands_enabled)
end
Here I have taken out all the main commands exept items, so of all these, only the items will appear.
Finally, IF you are using the items, but want to remove the weapons/armor/keyitems (you may want to do this since you don't have combat, hance no combat items) sections from the items menu, then do the following:
Go to the script Window_ItemCategory line 38:
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
add_command(Vocab::item, :item)
add_command(Vocab::weapon, :weapon)
add_command(Vocab::armor, :armor)
add_command(Vocab::key_item, :key_item)
end
Finally, comment out the sections you don't want. Maybe like this:
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
add_command(Vocab::item, :item)
# add_command(Vocab::weapon, :weapon)
# add_command(Vocab::armor, :armor)
# add_command(Vocab::key_item, :key_item)
end
I hope this helps get you started. I don't yet know how to add custom images behind the menu as I am not actually a scripter, but it is something I will be attempting in the future.
Go ahead and test this out, as it can be entirely undone just by deleting the #s that were added. Good luck.
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