RPG Maker VX Ace

RPG Maker VX Ace

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BananaJane Nov 19, 2014 @ 3:23pm
What's the max sprite size?
Just wondering, I can't get anything bigger than 1/4 of the screen to work.
Thanks!
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Showing 1-10 of 10 comments
Kio Kurashi Nov 19, 2014 @ 3:42pm 
I don't have an answer, but instead a question. What for?
BananaJane Nov 19, 2014 @ 3:46pm 
Originally posted by Kurashi:
I don't have an answer, but instead a question. What for?

Having the final boss be massive!
Marquise* Nov 19, 2014 @ 6:59pm 
I suggest for your screen or to use the size of $BigMonsters or maybe look in Rust and Blood in the workshop what is the size of that final monster. (if it ain't an animation from the animation layer.)

It is pretty too big tough. :P
Hajami Nov 20, 2014 @ 3:47am 
It can be as Big as the whole Screen, its ok for Charsets to be bigger than a few Thousand Pixels in total for all Char Poses together, thats why i would recoment a single charset with 1 charset with the giant poses insteed of 8 on it in this case.
Last edited by Hajami; Nov 20, 2014 @ 3:48am
BananaJane Nov 20, 2014 @ 10:35am 
Originally posted by Hajami:
It can be as Big as the whole Screen, its ok for Charsets to be bigger than a few Thousand Pixels in total for all Char Poses together, thats why i would recoment a single charset with 1 charset with the giant poses insteed of 8 on it in this case.
But like how do you decide which part of the spritesheet becomes the sprite, I've layed them out the same as on the bigmonsters sheet but they cut off if I go any bigger
Marquise* Nov 20, 2014 @ 10:55am 
I know Archeaia knows how. :P Maybe find her profile and ask in her comment section (she might add you in her contact list too!)
Hajami Nov 20, 2014 @ 1:13pm 
A single Charset is width and high devided through 3 and 4.
Thats the space for your Char Poses.
Last edited by Hajami; Nov 20, 2014 @ 1:13pm
Marquise* Nov 20, 2014 @ 5:37pm 
You mean that no matter how tall it is, the software does all by itself the stretch? :) Cool. (I know I had troubles with my Minotauras it tried to only take half of it. I tought it was a ! $ prefix problem.)
Last edited by Marquise*; Nov 20, 2014 @ 5:37pm
Hajami Nov 21, 2014 @ 1:25am 
Press F1 within the RPG Maker Editor, than you can read a Helpfile,
there u find a folder called resource standards.

Helpfile Quote:

Characters (Graphics/Characters)
Files containing images of characters to display on the map screen.

A character can be of any size, and a total of twelve patterns (four directions (down, left, right, up) × 3 patterns) are arranged in the designated order. In each file, arrange characters two down and four across, for a total of eight. The size of this character is calculated based on one-twelfth the width and one-eighth the height of this file.

Note that RPG Maker VX Ace displays characters offset four pixels from tiles so as to more naturally portray them with buildings.

Adding an exclamation point (!) to the beginning of a file name cancels the application of the four-pixel offset, and also turns off the translucent effect applied by the bush attribute. This is used mainly for object-type characters on maps, such as doors and treasure chests. It can also be used in combination with the dollar sign ($) special character.
Adding a dollar sign ($) to the beginning of a file name allows you to treat one character as one file. In this case, the size of the character will be one-third of the width and one-fourth of the height of the file. It can also be used in combination with the exclamation point (!) special character.
Marquise* Nov 21, 2014 @ 3:34pm 
Ohhh I wasn't in the advanced function yet. But if it is there to do that and I now like spriting... I might give it a look (I do realize the Riding and $BigMonsters are not just one sprite sets. But from the ressource standards file I guess I might go on and do almost EVERYTHING with my sprites.)

Dear giving us that trick might had opened me some pandora box again! XD

Thank-you! (I'll try to refrain myself to give everyone a sprite indigestion)
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Date Posted: Nov 19, 2014 @ 3:23pm
Posts: 10