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https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/
with the ATB/Stamina add-on for it by Fomar:
http://www.rpgmakervxace.net/topic/802-ace-battle-engine-add-on-atbstamina-system/
This could be useful if you plan on letting characters use various actions, with each action taking a certain amount of time/stamina. If all actions take the same length of time, everybody could get two actions each turn, for instance. Or, only certain actions could be quicker, while other actions would take the whole turn.
Alternatively, keep in mind that the ActionTimes+100% option above would work well and quickly if you want a certain actor to always get two actions per turn. Or, if you want a certain skill to hit twice a single enemy, or attack two random enemies, those are options within the skill. But for allowing the player multiple different actions per turn, the Yanfly/Fomar battle scripts may be your best easy option. I also recommend checking out Yanfly's other scripts, if you use this one.
Hopefully this gives you another option to consider!
Ah, good point. I didn't read the question quite like that. In this case I think Yanfly has an instant actions script? I know Melody could do that in the days of VX but I don't know if he made that for Ace.
Well specifically, I don't like the concept of guarding, and I wanted to replace it with the use of a sort of "Stance System" that allows you to alter your characters attributes. But I didn't want it to consume a turn, rather, having it consume a sort of "half-turn," while still making attacks and other skills still consume one turn. I tried putting Action Times+ on the Actors, but I can't figure out a way for regular attacks to take up two turns.
I've yet to check out the tutorials, but I will soon. I just wanted to put this up here as soon as possible in case my specific issue remains unresolved afterward.
If(specified_action){
If [turn_count] = 1{
Set [turn_count]: 0;
Set_Battler: -1; <!Or whatever it would be to return to the same battler you were just using>
}
If [turn_count] = 0{
end_turn;
}
}
Of course, I am completely unfamiliar with Rubyscript, and wouldn't know the exact language to code this.
IF ONLY I COULD JUST FIGURE OUT HOW TO MAKE THIS WORK! I'VE HAD SO MANY IDEAS ON HOW TO PULL THIS OFF AND NONE OF THEM COME THROUGH!
SOMETHING THIS SIMPLE SHOULD NOT BE THIS HARD!!!