RPG Maker VX Ace

RPG Maker VX Ace

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Forlorn Sep 25, 2014 @ 8:09pm
Attack command change.
I know there is a way to do this but i fail at it.

Ive seen a mod ( just cant seem to find it again. ) were one of his chars used double attack where he attacks two random oponets instead of the one.

Id like to set up diff styles of default attacks for each class.. Or atleast a few of them.

Anyidea on how i might do this or if you know what mod i am lookin for??
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Showing 1-11 of 11 comments
Raigh Sep 26, 2014 @ 1:19am 
I dont know what mod you meant but if you can't find a solution I'd set up a skill for each class that costs 0MP and 0TP so they can use it anytime. (you can pick double attack, or twin attack for those AND set them to the different classes)
Hajami Sep 26, 2014 @ 1:23am 
A Link to a Script Snippet that allows 1Attack Skill and Defense Skill for each char instead of skill 1 and 2 for all chars.
Iam sure it can be changed to Class.
http://rpgmaker-vx-ace.de/board52-spieleentwicklung-maker-%C3%BCbergreifend/board16-tutorials/115-angriff-und-verteidigungsskill-vom-actor-abh%C3%A4ngig-machen/#post520

(Edit: Ah its in German, hope it Helps somehow)
Last edited by Hajami; Sep 26, 2014 @ 1:23am
Forlorn Sep 26, 2014 @ 8:57am 
yea cant read if thx for the help tho ill keep looking

I want it to be the primary attack.

So make a class with dual weild that does double attack

fire mage that has a modified fire spell rather than an attack with weapon
same with ice or light.

This would also let me use different names for diffrent attacks fire ice light slash bash peirce and so on.
Hajami Sep 26, 2014 @ 9:48am 
Yes for that is the Snippet.
The normal standard Attack and Defense in Battle is Skill 1 and 2 in Database.
This Snippet allows to Change it for Every Char. With help of a Scripter even for each Class.
I just dont know the RGSS command for asking the Class of the user, i just know a few, cause iam not a Scripter.
Last edited by Hajami; Sep 26, 2014 @ 9:51am
Forlorn Sep 26, 2014 @ 2:02pm 
i was able to find it but it changes the actor not just the character. so if i have one character hes actor 1 and the first enemy is actor 2
two character is 1 then 2 with first monster being 3

Last edited by Forlorn; Sep 26, 2014 @ 2:13pm
Hajami Sep 27, 2014 @ 2:03am 
Monsters doesnt have Actor Ids.

You can create the Illusion for the Player, so he thinks that Monster is that Actor.

Like if you pick up a Potion from the Ground, actually it was a Event that just disapeared on the Map and the Potion you got for your Item Menu is something else.
But for the Player it looks like he Picked up a Potion and stored the same one in his inventar.

(Or with my not so good English Skillls i missread your Answer, XD hmmm not sure)

Edit: Actor ID is the Actor in your Database not the Group Member PLace / ID from your Ingame Menu.

Sorry that i cant provide a Solution, hope somebody will Help you.
Last edited by Hajami; Sep 27, 2014 @ 2:06am
Forlorn Sep 27, 2014 @ 10:12am 
well this script had the monsters using my chars attack rather than just my char. i had actor 1-3 with a modified attack. When i had only one character and two enemys they would all three use the modified attack. my character as well as the enemies. i dont know anything about skripting so my assumption is that the term *actor* refers to any made sprite. even it its just a battler with no phisical sprite.

im just getting on now so ill be testing this perhaps i did something wrong.
Last edited by Forlorn; Sep 27, 2014 @ 10:13am
Hajami Sep 27, 2014 @ 10:55am 
You did not told us, that you are using a Script in this Mechanic.
I thought we was talking about the standard mechanics.
This means my mentioned half solution is maybe useless. XD lol

Last edited by Hajami; Sep 27, 2014 @ 10:55am
Forlorn Sep 27, 2014 @ 11:38am 
Yea sorry i was not clear enuff on that.

there is another workaround. monster use the attack command only cause we tell them to.
this script simply changes what is there. without actually changing what is there.
so when you hit attack the script takes over and changes that to whatever you desire.

to get around this for you monsters, copy and paste the attack skill on the 001 skills screen to a lower lvl and use that as the attack for the monsters.

the monsters only attack you if you give them the skill to
Last edited by Forlorn; Sep 27, 2014 @ 11:39am
Hajami Sep 28, 2014 @ 12:50am 
Good you found a Solution. So this is solved?
Last edited by Hajami; Sep 28, 2014 @ 12:50am
Forlorn Sep 28, 2014 @ 11:53am 
ehh its not perfect but yea.

so for me i have my solution.
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Date Posted: Sep 25, 2014 @ 8:09pm
Posts: 11