Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Iam sure it can be changed to Class.
http://rpgmaker-vx-ace.de/board52-spieleentwicklung-maker-%C3%BCbergreifend/board16-tutorials/115-angriff-und-verteidigungsskill-vom-actor-abh%C3%A4ngig-machen/#post520
(Edit: Ah its in German, hope it Helps somehow)
I want it to be the primary attack.
So make a class with dual weild that does double attack
fire mage that has a modified fire spell rather than an attack with weapon
same with ice or light.
This would also let me use different names for diffrent attacks fire ice light slash bash peirce and so on.
The normal standard Attack and Defense in Battle is Skill 1 and 2 in Database.
This Snippet allows to Change it for Every Char. With help of a Scripter even for each Class.
I just dont know the RGSS command for asking the Class of the user, i just know a few, cause iam not a Scripter.
two character is 1 then 2 with first monster being 3
You can create the Illusion for the Player, so he thinks that Monster is that Actor.
Like if you pick up a Potion from the Ground, actually it was a Event that just disapeared on the Map and the Potion you got for your Item Menu is something else.
But for the Player it looks like he Picked up a Potion and stored the same one in his inventar.
(Or with my not so good English Skillls i missread your Answer, XD hmmm not sure)
Edit: Actor ID is the Actor in your Database not the Group Member PLace / ID from your Ingame Menu.
Sorry that i cant provide a Solution, hope somebody will Help you.
im just getting on now so ill be testing this perhaps i did something wrong.
I thought we was talking about the standard mechanics.
This means my mentioned half solution is maybe useless. XD lol
there is another workaround. monster use the attack command only cause we tell them to.
this script simply changes what is there. without actually changing what is there.
so when you hit attack the script takes over and changes that to whatever you desire.
to get around this for you monsters, copy and paste the attack skill on the 001 skills screen to a lower lvl and use that as the attack for the monsters.
the monsters only attack you if you give them the skill to
so for me i have my solution.