RPG Maker VX Ace

RPG Maker VX Ace

View Stats:
necett87 Feb 2, 2015 @ 8:49am
Problem with animation event
Hello, I wanted to add a animation event to a "sink" in a npc's house, so I put the sparkling animation and set it to "stepping animation" and to hide it at first in the list at the left i put a switch on, same in the event screen and the text "You recognize that the sink is very clean." after that.

But something is wrong, when I go there and press enter, nothing happens. (and yes the trigger is action button.)

Could some nice soul help me out on this one?

Thanks
< >
Showing 1-15 of 30 comments
Zatarra Feb 2, 2015 @ 8:58am 
Above Trigger, Priority is Same as Characters?
necett87 Feb 2, 2015 @ 8:59am 
Yeah it is.
Zatarra Feb 2, 2015 @ 9:12am 
Try this: in your sparkling event make two event pages. First one has the sparkling graphic, is set to Walking Animation. Priority Same as Characters, Trigger Action Button. In Contents you put Control Switches (name the switch what you like) = ON.

Then you go to second event page. Conditions Switch (sink or whatever you named it) is ON. Options(down to the left) Stepping Animation. Priority Same as Characters and Trigger Action Button.

Try that and tell me if you have more problems.
necett87 Feb 2, 2015 @ 9:18am 
Seems not to work, as the sparkling should be hidden at first, and only sparkle when you press the sink, and the message I wrote earlier should appear, after that the sparkling should go way after let's say 20 frames or so.
Zatarra Feb 2, 2015 @ 9:43am 
Ok I tried to recreate what you need. Try this.


Create the event as I wrote above, (I should mention that first page has no graphic and second page has the sparkling graphic). In second event page, after the Sink switch is on, put your text "You recognize...", then Wait (how many frames you want) and then Control Switches (sink) = OFF.

What that does is, when the character walks around the sink has no animation. When you press acton button, the sparkling animation begins and the text plays. When the text finishes, you wait for lets say 60 frames and then the whole event resets itself. So when you press again action button the above repeats.

Check that also.
necett87 Feb 2, 2015 @ 9:53am 
I must be doing something wrong, as I can't get it to work. :/
Zatarra Feb 2, 2015 @ 9:57am 
Ok, second page in the event, Trigger change it to Parallel Process (first page Trigger is still Action Button) .

If that doesn't work for you, please write exactly what happens when you playtest it.
necett87 Feb 2, 2015 @ 10:03am 
I will write how I set both my event pages. Maybe you can see the error there then.

First event page:
Condition switch 0002: Sparkling is on
and in the contents a control swith with the same sparkling thing
no animation, same as character

Second event page:
in the contents control switch 0003: sink set to on
then my text
wait 20 frames
control switch 0003: sink set to off

Sparkling animation set as
Stepping animation

and action button and same as character.
Last edited by necett87; Feb 2, 2015 @ 10:04am
Zatarra Feb 2, 2015 @ 10:15am 
Ok thanks.

First Event Page

No switches in the Conditions. Uncheck 0002.
Contents : Control Switches : 0002 = ON
No Graphic
Walking Animation
Priority Same as Character
Trigger Action Button

Second Event Page

Switch 0002 Sparkling is ON
Contents : your text, then wait 20 frames, then Control Swiches 0002 = OFF
Graphic : your sparkling graphic
Stepping Animation
Priority Same as Characters
Trigger Parallel Process

(you don't need switch 0003 for this)

Try that and tell me what happened!
necett87 Feb 2, 2015 @ 10:22am 
Thanks alot, that did work! :)
Zatarra Feb 2, 2015 @ 10:24am 
Cool! Anytime mate, have fun!
necett87 Feb 2, 2015 @ 10:28am 
So what if I got a Cabinet on the wall somewhere, and I want it to like, give me gold or something?
Zatarra Feb 2, 2015 @ 11:51am 
Make an event with two pages, First one has the Give Player 50g, then a text that says "You got 50g" or whatever, and then Control Self Switch A = ON.

Second Page has the Self Switch A is On and in contents you have a text that says "Nothing else in here" or whatever. And that's all!

Definitely check this

http://forums.rpgmakerweb.com/index.php?/topic/29370-free-tutorial-game-for-vx-ace-events/

It is a tutorial game 4 hours long that explains everything you need about events. Dreadshadow, the guy who made it, is a member of this community also.
necett87 Feb 3, 2015 @ 1:15am 
Ok, I will do so, thanks for all the help, really appreciated! :) What about the priority on the thing you wrote above? I guess that should be "Above the character" as it is on the wall, and the character on the ground.
Last edited by necett87; Feb 3, 2015 @ 1:23am
Shadow Feb 3, 2015 @ 4:23am 
:3

I was wondering, should I recommend it?
But I just left it on your hands Dimi.
Thanks for the recommendation mate. ;)
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Feb 2, 2015 @ 8:49am
Posts: 30