RPG Maker VX Ace

RPG Maker VX Ace

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Gamevision Jun 18, 2015 @ 11:54am
Is there anyway i can put two events together?
i am in a HUGE STUMP i have been looking for a way too combine two events together in order to make my game a realilty the part i am stuck on is im trying to have to seprate events both with a key item to activate them to open a door to move on in the game is it even possable to do something like that if it is how do i do that i would be very thankful if one can help me out with this. :D oh fyi off topic if anyone can tell me how cutsences work too that would be nice
Last edited by Gamevision; Jun 18, 2015 @ 11:58am
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Showing 1-5 of 5 comments
Qvnt Jun 18, 2015 @ 1:38pm 
If you want two events to occur at the same time, then utilize the Event Pages and Self Switches to go from A to B to C in order to make the event not re-re-repeat.

The only two events I've strung together have been sound effects and dialogue, and you are likely trying something more complex, but honeslty that is all I know to stringing events.
Karanum Jun 18, 2015 @ 1:49pm 
What I would advise is to use a combination of variables and self-switches. For the two "keyhole events" you'll want them to check for the item, if the player has it, increase variable X by 1 and turn their self-switch on so the player can't trigger the same one again. The door will have an event page that triggers only when variable X is 2 that will make it open.

As for cutscenes, they are basically just one or multiple events, stringing together a large amount of event commands. All events (barring those set to Parallel Processing) will freeze the player's input when run, so you can orchestrate things without the player being able to interfere.
Maniak 2000 Jun 18, 2015 @ 3:06pm 
Not sure what you're trying to do.... If you want a door to open when you use a key item in 2 seperate places, then you could, for example, increase a value by 1 every time you use a key item, then set a door to open when the value is 2 or above.
Last edited by Maniak 2000; Jun 18, 2015 @ 3:07pm
Marquise* Jun 18, 2015 @ 5:07pm 
Look in my profile; there is a link to a game named Events from Dread. It is a game tutorial about using events to make a game.
Kio Kurashi Jun 18, 2015 @ 7:14pm 
This is a simple And logic gate system. You need to have Either 2 switches or 1 variable.

Switches:
Have each event that will use a key item turn on their own switch as well as a self switch. on the second page of each of those two events make the condition for activation be that particular self switch is On. This will prevent repeats. For the event that is the door have a blank first page with a closed door icon. On the second page have the condition be for Both of those switches to be active, and an open door image. As soon as both switches are active then the door sill switch to the second page.

Variable:
Essentially the same as with the switches however each key item event will increase the variable by 1, and then disable themselves. The door event will have it's second condition be that the variable is equal to 2. Disabling the key events is very important in this case because unlike the switches this will make it to where you can use the same key event twice to make the variable equal 2 whereas the switches would just turn on a switch that is already on.

I gave you both methods because you can't have more than 2 switches as a requirement. this means that if you have an event dialouge that is supposed to happen after you have killed 5 wolves then you'd need a variable to track all of the wolves rather than just oe switch for a boss monster.
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Date Posted: Jun 18, 2015 @ 11:54am
Posts: 5