RPG Maker VX Ace

RPG Maker VX Ace

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How do you import multiple tilesets of the same catagory?
I will try to make this not sound as confusing as it is. Baiscally I downloaded a tileset that contains two A5 grahpics. It only allows me to import one A5 set at once. How do I put both sets in the the A5 section. (note I can't put it in a different section like A1 - A4, B, C, D, E or it will mess up the design)
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Showing 1-9 of 9 comments
TheStoryteller01 Mar 9, 2014 @ 11:03am 
You cannot use more than one A5 in a single tileset.

However with a basic undestanding of how the tilesystem works and a little creativity you can edit the tilesets to put elements from A5 into A2-A4. In addition most A5 tiles contain elements for inside as well as outside areas which is not necessary.

You can also edit in the database different A5 tiles for different tilesets to have more choice.

Myself for example, I edited all winter/ice/snow elements out of the tilesets and added them up to their own tileset, while the remaining gaps got filled with extra stuff from the workshop.

EDIT: I completely forgot to mention, that the editing has to be done in a graphic program, in my case it was PSP.
Last edited by TheStoryteller01; Mar 9, 2014 @ 3:36pm
Gordy the Ghost Mar 9, 2014 @ 11:06am 
Now I'm really confused. The RPG Maker VX Ace default tilesets have multiple A(#) if you examine its elements. When I go to import my A5-1 I see that there are (for example) Interior A3-1. How do they do that?
Last edited by Gordy the Ghost; Mar 9, 2014 @ 11:06am
TheStoryteller01 Mar 9, 2014 @ 12:33pm 
Have you edited your tilesets in the database yet?
Gordy the Ghost Mar 9, 2014 @ 1:12pm 
I don't know how? Like bring the tileset into photoshop?
Sockan Mar 9, 2014 @ 1:26pm 
If you want to move i.e a floor auto tile from the Dungeon set to i.e the Exterior set you'd need MS paint, Photoshop, Gimp or similar and edit the spritesheets.

If you plan to add a new category beside the default ones you'd need to go into the Database (F9) and click the tab that reads: Tilesets.
5pam! Mar 9, 2014 @ 3:32pm 
Either create dozens of different tilesets or start using some image editing program. Tilesets are to limited to work with, especially because most of the stuff youll find on the internet is not in tileset format.
Shadow Mar 9, 2014 @ 10:49pm 
inuit i think i understand your question.
Read my reply carefully and you will be fine.

Go to the database.
You there? Ok?
Go to Tilesets.

A tileset is called a set of square tiles. Right?
Now the confusing thing about Tilesets in the database, is that it is SETS of tilesets.
A1, A2, A3, A4, A5, B, C, D, E. A set of nine tilesets.

So in the database, you can use the same tilesets you got, in different groups.

Yoy have two tilesets for example.
Let's give them a name for our examle. Tileset1 and Tileset 2, all right?
You want to use on the SAME MAP both Tileset1 and Tileset 2. Am i right?

Now go and look the default "Exterion" set of Tilesets in the database.
By default on a new project it is tileset with id #002 in the database.
Go and see B and C section.
In that section you can put whatever tileset you want.
The outcome will be drawn stuff of the tiles occupy the squares.

Now listen to me carefully. Section A is divided in 5 parts.
On the main window on your map editor, you see ONLY 1 tile for each pattern.
The entire tileset "Outside_A1" is the first 16 tiles (the two first 8-tile-lines) of your tileset in the database. If you use a tile for ground, its behaviour is related to the neightbour tiles. So there must be a lot of tiles to define how things work.


If you put a D tileset to do an A tileset job, strange things will happen. Don't do it.

The real question is, what do you wanna merge together?
More stairs?
More landscapes?

For example you can use B,C,D,E differently to add more grounds.
How? Get the ground tileset, and add it in that place. You will have to do the job for each tile seperatedly. Patterns do not apply outside block A.
But you will be able to do stuff like that.

First though you should think about some things.

1] "Are there some graphics i will not use on a tileset?
Yes? Well how about drawing over them, graphics i am gonna use?"
In that case you need a program that manages graphics correct.
Careful about transparency.
Commercial products also fit for the job, but there are also nice free ones.

BUT before starting doing it the hard way (editing graphics) think what you wanna do.

Which layer will be the extra stuff on?
Layer 1? You will occupy a LOT of space on B,C,D,E to expand ground.

Layer 2? You are above the ground and play with B,C,D,E.

B,C,D,E works like "What i see is what i get"

Block A on the other hand, works like "What i see is more than meets the eye. EVERY tile expands in a different manner according to the neighbour tile types. (that's why A1 A2 A3 A4 A5)


Imagine a grid:

01 02 03 04 05

06 07 08 09 10

11 12 13 14 15


Now all numbers are tiles in a map ok?
Let's say that we put grass green ground to Tles 2,3,4,7,9,12,13,14
If you are about to put grass green ground to 8, it will not have brown edges. It will be all solid green grass. Because ALL neightbour tiles are the same. It selects the centered tile on the grass pattern.

Let's clear the grid.

Let's put sea to all the grid, from 1 to 15.
Now put grass to 2,3,7 and then put grass to 5 and 10.

What do you see?

Grass AND sea tiles change according to what is near them.

Go NOW and take a look at A2 tileset. See? It contains different patterns.


If you create mountains, grounds, forests, etc etc that work properly on patterns,
you HAVE to fit them in A1 A2 and A4 and A5.


Remember though that the A1 three patterns of water, create animation.
It is not the same graphic three times. It is slightly different to animate.

If you want it static, IT HAS TO BE THE SAME GRAPHIC.


Phew... that was a big reply. Hope this one helps you.
If you need something else, contact me.
Cheers.

Last edited by Shadow; Mar 9, 2014 @ 11:03pm
Gordy the Ghost Mar 10, 2014 @ 11:00am 
that was the most intuitive and thorough explaination I have ever recieved on the internet, and yes, it helps A LOT! :D thank you very much!
Shadow Mar 11, 2014 @ 6:03am 
You're welcome
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Date Posted: Mar 9, 2014 @ 10:53am
Posts: 9