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I press F1 and I see the label for buttons, and you can choose a few, but none of them seem to match up to any presses on the controller.
http://steamcommunity.com/sharedfiles/filedetails/?id=1162759103
Thanks. That's helpful.
Is it not possible for developers to fill the choices for each button with the actual actions in game?
I play one game that lets me assign the action they call "C" to the Button here called "1" (that you've shown to be "A"). In the game, "C" means "Confirm". Are devs not able to simply add the action "confirm" to that dropdown?
You can't change the built-in F1 window, and the names in the drop-down are the internal code by which the engine recognize the relative input, so I'm pretty sure you can't change those too... you could show some sort of help screen in-game with a more meaningful explaination of the commands
Aside from the names, you can however tamper with button assigment via scripting, and even add some extra functionalities to the unused ones (see, for example, here[yanflychannel.wordpress.com]
Thanks for informing me on that. Knowing this makes the approach many devs have taken more understandable.
It's unfortunate but hey, all software has its quirks. I'm thinking others may find this info useful, and your recommendations are definitely something to consider.
I can imagine someone making a controls information screen in-game that perhaps covers the details. I made a post in a game with my recommended button assignments that breaks down what the buttons mean, what the assignments mean, and suggested assignment for a certain "feel" while playing. This is a sort of example to what could be done in game...
http://steamcommunity.com/app/451920/discussions/0/1489987634010291730/