RPG Maker VX Ace

RPG Maker VX Ace

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Andrew Jul 28, 2015 @ 5:57am
Can the game be played full screen or in bigger resolution?
Or is that just a limitation we have to live with?
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Showing 1-7 of 7 comments
Andrew Jul 28, 2015 @ 6:19am 
Using Alt+Enter to go full screen as a workaround causes black lines to flash across the screen every two seconds. Oh well guess it is what it is. Surprised such a gaping flaw of low res still remains in the engine.

This might be a massive ballache when it comes to shooting a gameplay trailer.
Last edited by Andrew; Jul 28, 2015 @ 6:22am
Signum1221 Jul 28, 2015 @ 7:55am 
I dont have any problems setting fullscreen using f1, not sure if it works for all, also if i remember well there was a dll that allowed more resolution and a script that does the same thing its in the net (made by some anonymous scripter)
Kio Kurashi Jul 28, 2015 @ 8:08am 
Originally posted by Signum1221:
I dont have any problems setting fullscreen using f1, not sure if it works for all, also if i remember well there was a dll that allowed more resolution and a script that does the same thing its in the net (made by some anonymous scripter)
Dll was only temporary for an experiment.

Full screen++
http://forums.rpgmakerweb.com/index.php?/topic/14081-fullscreen/
Andrew Jul 28, 2015 @ 8:14am 
Originally posted by Kurashi:
Originally posted by Signum1221:
I dont have any problems setting fullscreen using f1, not sure if it works for all, also if i remember well there was a dll that allowed more resolution and a script that does the same thing its in the net (made by some anonymous scripter)
Dll was only temporary for an experiment.

Full screen++
http://forums.rpgmakerweb.com/index.php?/topic/14081-fullscreen/
Thanks a lot for posting this, I added the script to my game and now you can press F5 to switch between full screen and windowed play with no black screen tearing
Marquise* Jul 28, 2015 @ 11:56am 
Weird I do that too but it never made artifacts... You sure it ain't your video capture software?
Kio Kurashi Jul 28, 2015 @ 1:02pm 
Originally posted by Marquise*:
Weird I do that too but it never made artifacts... You sure it ain't your video capture software?
Artifacts? Did that translate properly? Also it's probably dependant on the screen size to game screen ratio.
Marquise* Jul 28, 2015 @ 1:14pm 
I meant graphic artifacts; some random square, columns, refresh mishaps, blocky moving pixelation, throbbing gamma contrasts, decalled pixels, decalled pixel cluster zones, RGB and hue displacements and finally ghost images. Artifacts! It sometimes occure when an image pass trough too many rendering/broadcasting process. Sometimes some videocard memory or way to calculate things may be at fault in our case. Or the way reacts Windows, some videocard and dual programs.

I'm no genius on this, but we about saw everything when we were there since traditional 2D animation. :P
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Date Posted: Jul 28, 2015 @ 5:57am
Posts: 7