RPG Maker VX Ace

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Erasing a event
WHenever I put "Erase Event" after the event is used I go to a different world and come back and it comes back. Is there a way to make it be deleted for the whole game?
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Showing 1-14 of 14 comments
Juggernaut Jul 19, 2015 @ 5:03pm 
Can;t really understand what ya mean, but if using the command 'Erase Event' isn't working for you, then may I suggest: At the end of your event, make a command called 'Control Switch A', then create a new event page, and check the box 'Control Switch'.

Since erase even isn't working for you, this will still remove that event from your game.
Last edited by Juggernaut; Jul 19, 2015 @ 5:03pm
Slippin' Jimmy Jul 19, 2015 @ 5:07pm 
I made this house where if u enter it u can talk to this guy that gives u a enemy to fight and after I put "battle proccessing" I put "erase event" and I exited the house and went back in and he was back. even thoo I put "Erase Event"
Astralweaver Jul 19, 2015 @ 5:11pm 
Yes erase event will refresh the event if you leave the map and come back. The best way to deal with it is put a switch after the event that will make it go away than custom another page to suit the event. If you want an npc to disappear than just dont put a graphic in the new event page and make it passable. If you want to keep the npc thanjust adjust the page to the new triggered need.
Slippin' Jimmy Jul 19, 2015 @ 5:14pm 
If I make the npc have no graphic after its done can your character still interact with it?
Slippin' Jimmy Jul 19, 2015 @ 5:16pm 
And how do I do all that?
Juggernaut Jul 19, 2015 @ 5:16pm 
Originally posted by swiftmagmastorm:
If I make the npc have no graphic after its done can your character still interact with it?
No, once you use the erase event function and everything, there is no way to even see it.
[CPL] WOLF Jul 19, 2015 @ 5:18pm 
Originally posted by swiftmagmastorm:
WHenever I put "Erase Event" after the event is used I go to a different world and come back and it comes back. Is there a way to make it be deleted for the whole game?

At the end of your event use "Control Self Switch A"

http://postimg.org/image/g69lri4p5/

Create a new event page on your event and check the Self Switch box and make sure it's set to A.

http://postimg.org/image/ym3tgrcz3/

You don't have to erase the event since it will do nothing but I like to just to keep things tidy, not sure whether or not it makes a difference but that's just me. :fateDog:

Hope that makes sense!
Astralweaver Jul 19, 2015 @ 5:19pm 
No but you can put the same graphic there and make him say something else like. I have helped you all I can. Depends on if you want the npc still interactable. If you want him to do something else just make a switch like monster defeated on and than start a new event with the switch on on page 2.
Last edited by Astralweaver; Jul 19, 2015 @ 5:21pm
Slippin' Jimmy Jul 19, 2015 @ 5:23pm 
You guys just saved my game alot!!!!!! Thanks every1
Juggernaut Jul 19, 2015 @ 5:26pm 
Sounds more like Astral and K9 saved you, didn't seem like I did anything. XD

Either way, glad you got it working.
Shadow Jul 19, 2015 @ 5:26pm 
To OP Yes.
Create new BLANK event page, set it below characters, trigger by action button, and set at conditions a Switch ON.

Now whenever you will use Control Switches to switch that switch ON, the event will turn into a blank page. thus nothing will happen.

Erase Event make it re appear. You should elimiate the event using the method i describle.
[CPL] WOLF Jul 19, 2015 @ 5:29pm 
Originally posted by swiftmagmastorm:
You guys just saved my game alot!!!!!! Thanks every1

Good to hear! Once you get the hang of switches and common events you're going to be able to do so much more with your game. I highly suggest checking out a few tutorials on common events and switches so you can bring a lot of your ideas to life and really improve your game.

blog.rpgmakerweb.com/tutorials is a great resource for learning a few tricks.
[CPL] WOLF Jul 19, 2015 @ 5:31pm 
Sounds more like Astral and K9 saved you, didn't seem like I did anything. XD

Either way, glad you got it working.

Lol you definitely helped, you told him the same thing I did.
Signum1221 Jul 20, 2015 @ 3:06am 
if you want to delete the event forever (from the current game not the editor) just add when you want to delete an script call (event->tab3->script) with this text
$game_map.events[event_id].erase $game_map.events.delete(event_id)
you dont have to set the event id, leave it at "event_id" (its the name for the variable that stores current event id in game interpreter)
This makes the event dispear forever so use with care.
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Date Posted: Jul 19, 2015 @ 5:00pm
Posts: 14