RPG Maker VX Ace

RPG Maker VX Ace

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DarklordKyo Jun 18, 2014 @ 10:37pm
How to make an ideal text opening.
I'm making a small project in RPG Maker, and I intend to open with a text opening (it's stylized as being in media res, and the opening is meant to tell the story up to that point). I watched a youtube video on making one, and it definitely helped, the problem is that there's a minor flaw with making a text opening. The flaw is at 4:17, anyone know how to eliminate it?: http://youtu.be/tl7tA5i_80o?t=4m17s

TL;DR I want to make a text opening, there's a flaw in the opening shown in the linked video at 4:17, any way to remove that flaw?
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Showing 1-11 of 11 comments
DevTech Jun 18, 2014 @ 10:48pm 
Go to the Database > put None as the Sprite for the character.

In the following map, create a Parallel Process event > Create a Set Route Action > Player changes to the sprite you wish.
DarklordKyo Jun 18, 2014 @ 10:56pm 
Originally posted by Michael:
Go to the Database > put None as the Sprite for the character.

In the following map, create a Parallel Process event > Create a Set Route Action > Player changes to the sprite you wish.

K, how do I create a set route action?
Shadow Jun 18, 2014 @ 11:10pm 
Create an event, set it to parallel proccess.
Create a Set move route command to do what you want,
plus display any text.

You can Press F1 for help and you can have some patience (10 days) so my tutorial game will be ready.
It will be for free.
Keep on making your game till then.
Intro is the last thing i make by the way.
I make intro after credits XD
so do not sweat on that. :)
Last edited by Shadow; Jun 18, 2014 @ 11:12pm
DarklordKyo Jun 18, 2014 @ 11:58pm 
Originally posted by Dread:
Create an event, set it to parallel proccess.
Create a Set move route command to do what you want,
plus display any text.

You can Press F1 for help and you can have some patience (10 days) so my tutorial game will be ready.
It will be for free.
Keep on making your game till then.
Intro is the last thing i make by the way.
I make intro after credits XD
so do not sweat on that. :)

Normally I would be patient, but I got until the 30th to finish things up.
Shadow Jun 19, 2014 @ 12:04am 
Originally posted by DarklordKyo:
Originally posted by Dread:
Create an event, set it to parallel proccess.
Create a Set move route command to do what you want,
plus display any text.

You can Press F1 for help and you can have some patience (10 days) so my tutorial game will be ready.
It will be for free.
Keep on making your game till then.
Intro is the last thing i make by the way.
I make intro after credits XD
so do not sweat on that. :)

Normally I would be patient, but I got until the 30th to finish things up.
Yeah!
Me too though.
Just do what i said you will be fine.
Mystix Jun 19, 2014 @ 1:05am 
Sorry. What's that flaw? Because it's not centered?

If so, you can just put a bunch of spaces on front of each text-line to move it more over to be centered... or, you can make a blank face-image grapic, and use it there will more "center" the text as well a bit (probably no need to use so many extra spaces though if doing it that way).

If that's not what you mean, then perhaps you can explain more specifically what the issue is.
DarklordKyo Jun 19, 2014 @ 1:22pm 
Originally posted by LoneWolfDon:
Sorry. What's that flaw? Because it's not centered?

If so, you can just put a bunch of spaces on front of each text-line to move it more over to be centered... or, you can make a blank face-image grapic, and use it there will more "center" the text as well a bit (probably no need to use so many extra spaces though if doing it that way).

If that's not what you mean, then perhaps you can explain more specifically what the issue is.

The problem is that the protagonist of the game stays on the opening for a bit right before the text dump starts. What I'm looking for is how to make it so the protagonist is completely invisible during the text opening, then appearing during the game proper.
Shadow Jun 19, 2014 @ 1:36pm 
start game with an event running as parallel proccess.
Do your intro using it.
Tint screen to -255 (all colours)
Do a SET Transparency on.
Tint screen back to 0.

To show character again, Set Transparenct off.




Originally posted by DarklordKyo:
The problem is that the protagonist of the game stays on the opening for a bit right before the text dump starts. What I'm looking for is how to make it so the protagonist is completely invisible during the text opening, then appearing during the game proper.

Database -> System -> Options [top right] -> Check Transparent On
DarklordKyo Jun 20, 2014 @ 10:27pm 
Originally posted by NcKMasterShake|CM:
Originally posted by DarklordKyo:
The problem is that the protagonist of the game stays on the opening for a bit right before the text dump starts. What I'm looking for is how to make it so the protagonist is completely invisible during the text opening, then appearing during the game proper.

Database -> System -> Options [top right] -> Check Transparent On

It worked, is there a version of this method that works for ending text dumps?
Shadow Jun 20, 2014 @ 10:31pm 
Enter an Event Editing
Double click to pop up the Event Commands Menu.
Go to Page 2
Find "Character" category
Change Transparency
is the command you are looking for.
Cheers.


"text dumps?"
You may also try to read some instructions on special characters for text entering.
Open a Show Text Event command.
Now to the textbox you enter the text... leave the mouse pointer idle.
If the textbox has focus of your idle cursor, a text will pop up with stuff you can add.
It is like
\C \V \| [/code]

and stuff like that, explaining what everything does.
It will be helpful for you too.

That text explaination pop up, applies to almost everything in the software (for the record) ;)

Last edited by Shadow; Jun 20, 2014 @ 10:38pm
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Date Posted: Jun 18, 2014 @ 10:37pm
Posts: 11