RPG Maker VX Ace

RPG Maker VX Ace

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Mr. Daddio 1 czerwca 2014 o 13:46
How to make a custom Font work?
I have tried:
#==============================================================================
# ** Main
#------------------------------------------------------------------------------
# This processing is executed after module and class definition is finished.
#==============================================================================
Font.default_name = ["hansolov3.ttf"] # Edit as you see fit.
Font.default_size = 22 # Edit as you see fit.
rgss_main { Sc♥♥♥♥♥nager.run }

But it doesn't work! T.T
I made a folder in the game directory named Fonts, but I can't figure it out!
I'm trying to change the title font in the beginning...
Also I wouldn't mind trying to use 2 fonts in one game, for instance...
The Title would look like font Lame, and the rest of the story would be font Epic!
Any idea how? :P

P.S. I'm a complete noob, have no knowledge of Ruby Scripting! I would love if you could explain to me in details.
P.S.S. I have searched the internet, but they were not clear or the scripts were for VX (not ACE version) :P
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Mr. Daddio 1 czerwca 2014 o 17:29 
Początkowo opublikowane przez zfan121:
Początkowo opublikowane przez nr-pShadow Eclipse™:
Lol, just lol
Um ._. #Literalmeaning=funny ?
I didn't think it was that funny lol then again, when I actually TRY being funny, it comes out as sarcasm or you know ,_. not funny at all :/
Well, then you should try to be sarcastic to be funny! If you wanna be sarcastic, then try to be funny! It is a very effective method!
Mr. Daddio 1 czerwca 2014 o 17:33 
Wierd, i can't upload it
EDIT: Nevermind, got it up!
Ostatnio edytowany przez: Mr. Daddio; 1 czerwca 2014 o 17:35
Mystix 1 czerwca 2014 o 17:34 
Some file-sharing sites won't allow files with a .exe extension. Try zipping it first.
Then upload to some place such as dropbox.com or {LINK USUNIĘTY}
Mr. Daddio 1 czerwca 2014 o 17:35 
Początkowo opublikowane przez LoneWolfDon:
Some file-sharing sites won't allow files with a .exe extension. Try zipping it first.
Then upload to some place such as dropbox.com or {LINK USUNIĘTY}
I thought u meant uploading the game onto workshop...
Mr. Daddio 1 czerwca 2014 o 17:39 
http://steamcommunity.com/sharedfiles/filedetails/?id=266351036
anyways, here
This font issue thing is getting way to complicated :P
Ostatnio edytowany przez: Mr. Daddio; 1 czerwca 2014 o 17:47
Minus 2 czerwca 2014 o 3:35 
Step 1. Create a Fonts Folder in your Project Folder, along with your main Audi Graphics and Game Exe.

Step 2. Paste the desired Font or TruteType Font File into the Fonts Folder.

Step 3. Install Said Font. Whilst Installing Font Take Note of the Name in the Top Left of the Preview Sample. It will most likely Differ.

Step 4. Insert the below code under Main Script Tab but before rgss_main.

Font.default_name = ["Alagard"] # Edit as you see fit.
Font.default_size = 18

Apply and Done.

It is important to get the Font name exactly right otherwise it will default to the basic RMVXA Font.

For example, the Alagard font I have referenced, its file name is Alagard_Regular.ttf but the Scripting system doesn't care about its extension or its file name. It is looking for the installed font name which is just Alagard.

If you follow these steps exactly it should work every single time.


Mr. Daddio 2 czerwca 2014 o 5:54 
Początkowo opublikowane przez Xzal:
Step 1. Create a Fonts Folder in your Project Folder, along with your main Audi Graphics and Game Exe.

Step 2. Paste the desired Font or TruteType Font File into the Fonts Folder.

Step 3. Install Said Font. Whilst Installing Font Take Note of the Name in the Top Left of the Preview Sample. It will most likely Differ.

Step 4. Insert the below code under Main Script Tab but before rgss_main.

Font.default_name = ["Alagard"] # Edit as you see fit.
Font.default_size = 18

Apply and Done.

It is important to get the Font name exactly right otherwise it will default to the basic RMVXA Font.

For example, the Alagard font I have referenced, its file name is Alagard_Regular.ttf but the Scripting system doesn't care about its extension or its file name. It is looking for the installed font name which is just Alagard.

If you follow these steps exactly it should work every single time.
Thanks!!! It works now!
Ilove you all for helping!
Ostatnio edytowany przez: Mr. Daddio; 2 czerwca 2014 o 6:03
zfan121 2 czerwca 2014 o 7:30 
Początkowo opublikowane przez Xzal:
Step 1. Create a Fonts Folder in your Project Folder, along with your main Audi Graphics and Game Exe.

Step 2. Paste the desired Font or TruteType Font File into the Fonts Folder.

Step 3. Install Said Font. Whilst Installing Font Take Note of the Name in the Top Left of the Preview Sample. It will most likely Differ.

Step 4. Insert the below code under Main Script Tab but before rgss_main.

Font.default_name = ["Alagard"] # Edit as you see fit.
Font.default_size = 18

Apply and Done.

It is important to get the Font name exactly right otherwise it will default to the basic RMVXA Font.

For example, the Alagard font I have referenced, its file name is Alagard_Regular.ttf but the Scripting system doesn't care about its extension or its file name. It is looking for the installed font name which is just Alagard.

If you follow these steps exactly it should work every single time.
I'll be using this to make my game stand out a little more :3
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Data napisania: 1 czerwca 2014 o 13:46
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