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I'm fairly sure there are ways around this that do not break the EULA of the program.
http://www.rgss-factory.net/2013/09/10/ace-fple-ace-first-person-labyrinth-explorer/
I never tried using the script yet myself or really looked at what's involved to make it work (and also the site isn't in English, so for me I'd need to use one of those online website translators).
There's a demo of it there you can download and try for yourself too. Really cool. :)
Arrow-Keys to move or rotate direction, Q & W to strafe left or right.
Maybe when I research it more, look at what's involved, I might try making my own little 3D style RPG in future making use of it. :)
yeah you can do it but the work load isnt worth it and there are more unique ways to run a dungeon than this
Well, this type works a lot better for labirynth-style dungeons than the regular viewpoint, as you're a lot more limited in what you can see. There are gameplay reasons for wanting this specific viewpoint.
Also, upon further examination of the video, an additional program seems to be used (Not IG Maker as I heard earlier. Sorry Curtis!)
http://save-point.org/thread-422.html
First-Person Labyrinth explorer seems to be the name. I am not sure if it is compatible with anything past XP and I do not know the details of a commercial lisence, but it seems to be what is used here.
What others do is their business.
The RPG Maker VX Ace, as all RPG Maker programs that are legally sold, plus IG maker, come under the RTP Terms of use. Thus there is a problem here.
RTP Terms state clearly that all resources in it must not be used with any othewr engine that the engines of those games.
Nobody stops you though, to create a lot of scripts to make a 3D dungeon engine, within RGSS3 or 2 or whatever you own.
The question is.... why?
I'm assuming that the FPLE is an implementable script, if difficult to create.
As for why - as stated before there can be beneficial from a gameplay perspective to have a first-person view, as it allows for more labyrinth like maps and limits the players view to a reasonable amount for that type of map.
Lemme see that...
But if you have to make it from scratch, well youHAVE to wonder why.
1] I see no license in the script or elsewere
2] Documentation is in French. Whoever can't speak or understand French it's his problem. The standard on documentation is English for a reason.
3] The script is smooth! Wow! It's really nice work, but i wonder what are the capablilities of changing textures and tiles etc etc...
It seems limited but fun also.
Bottomline, i wish it did stated the Terms of use,
and i wish it was something like RTP's terms. :/
Even limited i would work on it to make it fully customizable...
Whatever.
I am a little disappointed and sad now.
Unfortunately, I still can seem to find any Terms-of-Use for it. :/
It is exciting though that we can actually do stuff like that!
http://save-point.org/thread-422.html
,
and this post in particular (#24):
http://save-point.org/thread-422-post-14821.html#pid14821
in English, about his script.. and this is what he (the Creator of that script) says in reply to an question about using the script;
Q: "May I use this code for an open source project?"
A: "Yes, you can. As long as you don't claim that the core of this script is yours, you can use and modify it freely."
So, in him saying that, it looks like it could be used in any project. Of course it would be good to also Credit him as the creator of that script in any project you may decide to use it in.
But yeah, it's a bit frustrating when Creators of cool looking scripts don't have any easy-to-find (in some cases not even available) Terms-of-Use. :p
First off, using RGSS you can NOT create open source projects. :P :P :P
What the guy meant was maybe he would modify the code to fit his/her needs, or he meant non-commercial game.
Anyway. :D
It's a good start.
I or someone else, might contact the person to ask for Terms of use.
IT might be very nice for the whole community.
All right I am French (wich reminds me that my first game will owe me a tomato trow from each and every single one of you since I make my first adventure in my native tongue sorry), and I read the infos on that link.
But when I tried to download my security pack startled more than my paranoid self writing that it wasn't a safe download because the method used to download wasn't common.
So I dunno if Mediafire (used for it) generate falses or their .exe got corrupted or if there is a hack involved. I haven't opened up the other links of the tread but... I can tell that in words at least no one asked for money or credits for that script... Except I would always credit no matter what and I wouldn't do commercial use just yet because the .exe seems at your own risks!
I also got on the other forum links now that I am editing that post. It is really nice altought furniture will indeed need special graphic packs to NOT looks like sticky paintings on a wall. It would mean too about the same if it is possible to make encounters around. My two cents anyway. Still imagine the get lost in the forest game that could eventually do ^^. Old school, but not really reinventing the wheel, just making it more accessible. This is something I would like to had made in my young days. And it seems possible also to switch game view type while in the game. So, it still can be very experimental.
I would recommend that Martha and the RPGMaker team just have lunch each others. Might be great in the future!