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Here's a video I made a little while ago that gives an example of how you could use regions:
https://www.youtube.com/watch?v=6AnK2OD8qAo
Since you can retrieve region data and do comparisons and check conditions with event commands or scripts.... you can see the potential here....
Good Dread as always!
WOAH this IS your youtube channel :D and your voice... nice one.
I've been kinda busy with other things lately, so haven't had much chance to make any new ones recently. Still, I hope my vids will be of some interest to some people. Cheers! :)
Example: Normally Slimes in habit the region. After a certain point in the story the Switch: MOAR MONSTERS is turned ON. Now because the switch is on you have a condition on the second page of your event that makes it so Slimes, Rats and Spiders can now be found in that region.
Example 2: Normally Slimes in habit the region. In your story there is a sudden outbreak of plagued rats that are running rampant, at this time you increase the variable to 1. Your events second page (or conditional branch) makes it so now Slimes and Rats can be found in that region. But later on in the story the dreaded Spider Queen makes residence in a nearby cave and her spiderlings spread across the region, at which point you increase the variable to 2. The third page (or your conditional branch) makes it so now when the variable is equal to 2 there are Slimes, Rats and Spiders that can be found in this region.
Bonus: In example 2, lets say you kill the Spider Queen and maybe the spiderlings were all actually magically linked to her because lets use a cliche. Well when the Spider Queen is killed your decrease the variable back to 1 and only Slimes and Rats can be found in the region again.
From there, you program things like what battle background to use on that Region ID. I could use this to make the battle background change for certain enemy encounters under that ID, or the music, etc. Can even use for Terrain ID (used in the Database tileset tab)