RPG Maker VX Ace

RPG Maker VX Ace

View Stats:
Aleesturr Jul 13, 2014 @ 4:57pm
Region editing mode
What is its purpose?
< >
Showing 1-14 of 14 comments
Mystix Jul 13, 2014 @ 5:36pm 
With a script-call, you can check regions, and if conditions are met to then have something happen accordingly.

Here's a video I made a little while ago that gives an example of how you could use regions:
https://www.youtube.com/watch?v=6AnK2OD8qAo
Last edited by Mystix; Jul 13, 2014 @ 8:08pm
Marquise* Jul 13, 2014 @ 6:05pm 
Its really cool if you want like a population of critters just in certain areas.
Shadow Jul 13, 2014 @ 6:25pm 
Regions are there, just to be used for anything YOU might imagine.
Since you can retrieve region data and do comparisons and check conditions with event commands or scripts.... you can see the potential here....
Marquise* Jul 13, 2014 @ 7:15pm 
O.o Really?! It is even greater than I tought? I use it just for battler list
Shadow Jul 13, 2014 @ 9:27pm 
Works fine!
Marquise* Jul 13, 2014 @ 9:32pm 
Argh I discover new things and instead of being happy I wanna kick my ASCII because I find it is never enough ^^;

Good Dread as always!
Marquise* Jul 13, 2014 @ 9:34pm 
Originally posted by LoneWolfDon:
With a script-call, you can check regions, and if conditions are met to then have something happen accordingly.

Here's a video I made a little while ago that gives an example of how you could use regions:
https://www.youtube.com/watch?v=6AnK2OD8qAo

WOAH this IS your youtube channel :D and your voice... nice one.
Shadow Jul 13, 2014 @ 9:38pm 
Actually this video is EXACTLY what I am talking about.
Last edited by Shadow; Jul 13, 2014 @ 9:39pm
Mystix Jul 13, 2014 @ 10:38pm 
@Marquise* : Yep, that's my YouTube channel. I've made more VxAce tutorial vids as well, see the playlist for that here: https://www.youtube.com/playlist?list=PLZCVF63MZcYYsUtqPKDtS_VDmDX0bHtc8

I've been kinda busy with other things lately, so haven't had much chance to make any new ones recently. Still, I hope my vids will be of some interest to some people. Cheers! :)
Marquise* Jul 14, 2014 @ 10:47am 
Gah! after Dread's tutorial you are next! XD (That is weird I more spend time after challenges and tutorials than actually PLAYING games... I kinda LOVE RPGMaker!)
wikicon83 May 9, 2015 @ 6:07pm 
Hey, I'm trying to have enemies appear in an area, but they appear at a different time in the story and can't appear before that. What do I do with that?
Gwydion May 9, 2015 @ 10:15pm 
@wikicon83 You make it so the enemies don't appear until a switch is turned ON or a variable is at a certain number. Then when that part of your story has occurred you turn the corresponding switch ON or increase the variable... the variable bit would probably be for more enemies gradually appearing where as a switch can be used for a batch of enemies.

Example: Normally Slimes in habit the region. After a certain point in the story the Switch: MOAR MONSTERS is turned ON. Now because the switch is on you have a condition on the second page of your event that makes it so Slimes, Rats and Spiders can now be found in that region.

Example 2: Normally Slimes in habit the region. In your story there is a sudden outbreak of plagued rats that are running rampant, at this time you increase the variable to 1. Your events second page (or conditional branch) makes it so now Slimes and Rats can be found in that region. But later on in the story the dreaded Spider Queen makes residence in a nearby cave and her spiderlings spread across the region, at which point you increase the variable to 2. The third page (or your conditional branch) makes it so now when the variable is equal to 2 there are Slimes, Rats and Spiders that can be found in this region.

Bonus: In example 2, lets say you kill the Spider Queen and maybe the spiderlings were all actually magically linked to her because lets use a cliche. Well when the Spider Queen is killed your decrease the variable back to 1 and only Slimes and Rats can be found in the region again.
wikicon83 May 10, 2015 @ 10:53am 
Whare do you make the condition to add them in? I need more technical info.
Leaf May 11, 2015 @ 10:34am 
I use an event call. In the help file, it explains that you need to use the Get location info function.
From there, you program things like what battle background to use on that Region ID. I could use this to make the battle background change for certain enemy encounters under that ID, or the music, etc. Can even use for Terrain ID (used in the Database tileset tab)
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jul 13, 2014 @ 4:57pm
Posts: 14