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Hit rate = Item/skill success rate * 0.01 * user's hit rate [only if physical] (Item success rate = 0..100, hit rate = 0..1)
Evade rate = Physical or Magical evasion (0 if neither) (0..1)
For the hit rate, a random number is generated between 0 and 1, and if the random number is greater than the hit rate variable, the attack misses. If the attack doesn't miss, another random number is generated for evade -- if it's less than the evade rate, the attack is evaded.
Which message are you getting, "missed" or "evaded"?