RPG Maker VX Ace

RPG Maker VX Ace

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RosstheBoss0 Jul 21, 2014 @ 1:25pm
Larger Characters
Anyone know how to add in a full character animation sheet for a two square large character?

I have the high fantasy resource pack which inlcudes these size of characters, but when I use the small sheet the character walk like robots, however when trying to add the larger sheet it doesn't function at all, anyone have any ideas?
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Showing 1-15 of 19 comments
Shadow Jul 21, 2014 @ 1:45pm 
you put either a $ either a ! either both in front of the name.
dont remember
Last edited by Shadow; Jul 22, 2014 @ 8:40pm
Hajami Jul 21, 2014 @ 2:13pm 
for more animation steps you need the script that comes with the resource pack. as far as i read.
Last edited by Hajami; Jul 22, 2014 @ 1:17am
RosstheBoss0 Jul 21, 2014 @ 2:55pm 
Hmm I'll give it a look
Marquise* Jul 21, 2014 @ 5:24pm 
You have two tipes of those extra larges characters; mounted ones, that I am afraid aren't 2 square large but 2 square high. And my own favorite as I saw for two last monster type sprite I made; (Make sure to align it in the midle of the existing ones).

Well here is how I do proceed whan I make them whatever if it is from scanned drawing or handmade spriting.

-You make a copy of one of those $Big Monster spritesheet (remember to open up a regular position one so you remember where the direction position are pointing at; I had twice butt attacking Ogre... And I don't think GOTTO bathe!).

-Once made you export it to your graphic editor and stay sure there isn't ANY opaque background color that wants to stick in it once you are over with it.

-You change the name of it but keep the $ on it and save as precaution.

-make an empty layer over the big sprite monster and use the sprite monster as your gabarit.

-Then if your character is a flyer you can make it not touch the ground but let it stay in the center axis!

-If it touch the ground you have to or give it a shadow if it is huge and that is the impression you want to make from it, if it is more slender, forget about it and you can let the toes touch -but not tresspass- the edge of the square position. (It isn't with a grid, so test with the Ogre; the shadow is the bottom of the square and the horn tip the top, sorry for the side... There might be a sprite to help with it.)

-Save and export with that $ in front of its name and... test. If you want it to parade a bit for you and see if it looks natural; make it as an event that moves randomly and look how well it blends or is reacting in collision with other sprites.

A note;
remember that you have to make about 7 images for 12 position spritesheet (the 5 missings are the flipped copy of one side march and the two other are generally the right or the left step position from the rear and front march)

Remember also that with 3 frames to simulate movement down and movement up, side ones and frequency and speed variation, it is normal that the biggest your sprite is, the more you'll feel it being strobbed. Not anyone's fault! Sorry I worked in that domain and walk cycle for us varies from 6 to 10 and sometimes 12 frames for a full cycle generally last frame being in fact the very first one so I should type 5, 9 and 11, but in order to complete cycle you have to see it down! It is a bit different here because like for perspective, we have to make concessions to keep things simpler and get in the guts of scripts! ^^ We an give an idea of what we do but can't do it all.
Hajami Jul 22, 2014 @ 1:22am 
I believe OP doesnt ment the Sice of the Charakter he ment the Animation steps of the Charakter.
Standard its 3 (Displayed as4), now he wonders how he could implement the charsets that include 9Animation steps. Therefor he need to use the Script that comes with High Fantasy Pack.
But i dont have expirience with it, i just read it thatway in the forum.
Last edited by Hajami; Jul 22, 2014 @ 1:46am
Shadow Jul 22, 2014 @ 6:28pm 
If the filename is "Character.png"
you can make it work either with
!Character.png
or
$Character.png
or
!$Character.png

I don't remember what you have to put in front of it...
but it's one of these...
!
or
$
or
!$
or
$!
Marquise* Jul 22, 2014 @ 8:35pm 
I only saw $ But do you have a rtp example of ! ? O.o I really would like to see it RIDING tileset is like without a sign in front.

(I wish it had I could see it in a glance what size sprites are suppose to be and undestand why they appears cropped while putting them in a map XD)
Shadow Jul 22, 2014 @ 8:40pm 
I have seen ! on some DLC Character sheets I think. Not 100% sure.
Yes, I wish we could figure out this too the easy way.
But we have to check out the size...
Whatever.
This works for me, I do no tcomplain about it. :P
But that would be a nice feature for a future RPG maker Release.

Does your ogre work well using $?
If yes then case solved.
That's the answer!!!
Marquise* Jul 22, 2014 @ 8:44pm 
It does! So is the Minotaur :P I now also have a Tiny one (riding sheets) and I am on a tiny mini one ;) If you want to catch him up get your Tartar jar! ;P
Last edited by Marquise*; Jul 22, 2014 @ 9:40pm
Shadow Jul 22, 2014 @ 8:45pm 
Originally posted by Marquise*:
It does so is the Minotaur :P I now also have a Tiny one (riding sheets) and I am on a tiny mini one ;) If you want to catch him up get your Tartar jar! ;P
Okay! Then case closed I guess.
Hajami Jul 23, 2014 @ 3:06am 
You just read the Big Sign above the Thread^^ but OP ment clearly something else which got
answered in this Thread.
OP himself does not answer anymore and does not clearly say which Failure he exactly means.
OP will not be able to Post the original reference Picture, because the Using Terms of RPG Maker DLC FORBIDDS it. High Fantasy Pack offers Charsets with 9Animation steps as far as i know. Read my Post above for Solution.

Have a nice Day.
Last edited by Hajami; Jul 23, 2014 @ 3:06am
RosstheBoss0 Jul 23, 2014 @ 5:58am 
Sorry, did try to post before and it didn't work, my problem was that I waas trying to get a 2 square high character however when added moved very robotic, when I attempted to use the larger sheets which had more frames for the characters, but it never worked, I assuming that the poster/s that suggested scripting was required or came with the dlc were correct.
Shadow Jul 23, 2014 @ 3:09pm 
Or maybe you need just to change the name of the character sheet with a $ as first character.
Mystix Jul 23, 2014 @ 3:20pm 
You'll need a script that makes use of multi-frames sprites (beyond just the basic 3 frames).
If you want to make use of the diagonal movement animations as well, you'll also need a script that does that.

For the high-fantasy multi-frames spritesheets, place a $ at the start of the filename to be used.
Shadow Jul 23, 2014 @ 3:24pm 
Originally posted by LoneWolfDon:
You'll need a script that makes use of multi-frames sprites (beyond just the basic 3 frames).
If you want to make use of the diagonal movement animations as well, you'll also need a script that does that.

For the high-fantasy multi-frames spritesheets, place a $ at the start of the filename to be used.


Oh! Was diagonal movement involved? O.o My bad, missed that.
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Date Posted: Jul 21, 2014 @ 1:25pm
Posts: 19