RPG Maker VX Ace

RPG Maker VX Ace

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Caingaroo Feb 16, 2016 @ 9:55am
Character talking sound
How do i make it so that it makes a sound every time a character says a letter (like in Undertale or the Mario RPG games) is it possible at all?
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Showing 1-15 of 17 comments
Kio Kurashi Feb 16, 2016 @ 10:24am 
It's possible but I'd need to look at the scripts which I'm not able to do right this moment.
Caingaroo Feb 16, 2016 @ 10:29am 
Originally posted by Kurashi:
It's possible but I'd need to look at the scripts which I'm not able to do right this moment.
alright, thanks
Caingaroo Feb 16, 2016 @ 11:09am 
Originally posted by Scrawny Piece Of Crap:
and you are jealous
k
Kio Kurashi Feb 16, 2016 @ 12:18pm 
Deleted Spam.
Caingaroo Feb 16, 2016 @ 12:30pm 
Yeah, thanks. When you have time, could you check what the scripts are? (if you want to of course)
Kio Kurashi Feb 16, 2016 @ 12:41pm 
I was actually just working on it. Here is a rudimentary version of one. It requires that you name the file "TextType_SE" without the quotes ofcourse, and place that file into the Audio/SE folder.
class Window_Message < Window_Base def process_all_text open_and_wait text = convert_escape_characters($game_message.all_text) pos = {} new_page(text, pos) while !text.empty? process_character(text.slice!(0, 1), text, pos) RPG::SE.new( "TextType_SE" ).play end end end
Oh and this needs to be placed bellow materials and above main.
Last edited by Kio Kurashi; Feb 16, 2016 @ 12:41pm
Caingaroo Feb 17, 2016 @ 11:07am 
Do i need Notebook or something for that? (i'm fairly new)
Lordfulger Feb 17, 2016 @ 11:29am 
Go into the game and in the tools tab select script editor and then do what he said (copying the script of course)
Last edited by Lordfulger; Feb 17, 2016 @ 11:30am
Caingaroo Feb 21, 2016 @ 3:56am 
alright, excactly where do i put the script?
Kio Kurashi Feb 21, 2016 @ 12:17pm 
Originally posted by Kurashi:
Oh and this needs to be placed bellow materials and above main.
I told you already.
Caingaroo Feb 21, 2016 @ 12:37pm 
Originally posted by Kurashi:
Originally posted by Kurashi:
Oh and this needs to be placed bellow materials and above main.
I told you already.
Don't know where that is
Kio Kurashi Feb 21, 2016 @ 1:04pm 
The script editor.
King Of Droids Mar 4, 2016 @ 7:30am 
So how would a script like this work? i trie the script that Kurashi put down, buti dont think its working properly
Kio Kurashi Mar 4, 2016 @ 8:56am 
Originally posted by Jackle The Mantle:
So how would a script like this work? i trie the script that Kurashi put down, buti dont think its working properly
Did you read my whole post? You have to rename the sound file that will be played and place that file into the Audio/SE folder of your project.
tekman Mar 5, 2016 @ 3:45am 
Originally posted by Kurashi:
Originally posted by Jackle The Mantle:
So how would a script like this work? i trie the script that Kurashi put down, buti dont think its working properly
Did you read my whole post? You have to rename the sound file that will be played and place that file into the Audio/SE folder of your project.




Hey kurashi, what do you mean by rename the audio files, does that mean puting this script in a {Text Document}- Format-file and renaming to TextType_SE to put it in the Audio folder?
If so then where does the sound come from?
Last edited by tekman; Mar 5, 2016 @ 3:46am
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Date Posted: Feb 16, 2016 @ 9:55am
Posts: 17