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As for the backbone of how the system is designed that can be done with a common event or two, a lot of switches, some variables to store levels for each class, and conditional braches that will add each skill once their respective switch is turned on.
It would basically go as such (I personally would have this as seperate Common Event that is called when the Immortal job is selected)
This is actually a terrible way to do it, but it's a simple way to understand. Play around with the idea some and you might think of ways to shorten some of those rather lengthy branch checks. Especially since this has to be done seperately for each character.
P.s. An Immortal that learns skills through other means? Kinda reminds me of Lost Odyssey :P