Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://forums.rpgmakerweb.com/index.php?threads/player-jump-to-pos-variables-vx-ace-solved.121195/
In the Eventcommand - "Set Move Route" - Choose Script - Select Event Id2 as target for the Move Command,it represents the Boss in my Scenario. 6 and 4 are the Mapcoordinates of where the Boss needs to jump to.
Insert the following:
jump( 6 - $game_map.events[2].x, 4 - $game_map.events[2].y)
(I'll give you credit for the script at the beginning of the game.)
( WHERE THE X NUMBER GOES - $game_map.events[2].x, WHERE THE Y NUMBER GOES - $game_map.events[2].y)
the player is not $game_map.events[2]
Right! *forehead slap* (I need to pay a little more attention to details)
Though I'm unsure why OP couldn't use the original thread suggested to find out, since in that case it seem very similar to what he asked.
One other way is to simply use the scriptcall: $game_player.moveto(x, y)
Oh, that's how it works. Thank you!