RPG Maker VX Ace

RPG Maker VX Ace

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Lemon Aug 3, 2021 @ 10:03am
Prevent escape?
I'm working on a boss fight where you have the option to escape in the first phase, but lose the option to do so in the 2nd. I've tried looking and the ones I found either crash the game or don't work. Does anyone know how to do this?
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Exvalcore Aug 3, 2021 @ 3:50pm 
Sorta, it'd have to be with the use of the troop battle event most likely.
Condition Turn x whatever set to battle, forget spells relearn at battle end.

Other methods are more complex & requires scripts/scripting.
I personally use a script to flicks a boss switch & disables the player skill.
But that prevents the option from being used the entire fight so not what you need.
Lemon Aug 3, 2021 @ 5:08pm 
i guess i'd have to do it the convoluted way and have the phases split into 2 encounters?
Exvalcore Aug 3, 2021 @ 6:03pm 
I won't lie, I despise how they baked the escape function into this game, I personally reworked all the scripts to just ignore every escape entry & simply added it as a skill with a comment event about battle when used, mainly because it clashed with the battle engine I'm using, then using a hide skill in battle if so & so is conditional is met, works pretty well.

Its just so many scripts that don't really like how much time it takes setting all that up.

But I think this script could work around certain issues, https://himeworks.com/2013/05/skill-change/ condition your escape skill to change when a certain state is on the enemy, but this won't remove the escape button from the command list, thats another reason I removed it from the engines.
Last edited by Exvalcore; Aug 3, 2021 @ 6:05pm
ajaiye Aug 13, 2021 @ 2:01am 
m
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Date Posted: Aug 3, 2021 @ 10:03am
Posts: 4