RPG Maker VX Ace

RPG Maker VX Ace

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animeshowfan Jul 28, 2020 @ 3:21am
how do i make custome windows using the luna engine
so i recently got the luna engine cause i saw that you could make a bunch of unique windows for your menus and battles and i was hoping to do the same! mainly cause im not a huge fan of the default windows look my self. tho i will admit im not really....good at coding and have been struggling to figure it out even with the demo examples it came bundled with. the main things im trying to figure out right now are the command menus in battle and the pause menus. im bascally trying to replace them with full images that arent transparent. if anyone knows how to do this please let me know!
Originally posted by BadFeungShui:
Luna Engine can be daunting to use at first. It does come with a lot of instruction manuals explaining how it generally works, as well as extensive notes detailing each section's functions, but it still has to be configured and set up entirely via the Scripts interface with no UI to speak of.

The files you will actually be editing are the Scripts under "Luna Configuration," and I found it was easiest to experiment using the "Battle Luna Config" first because it's a little easier to make sense of what each window does and is, as well as being a little easier to check the results of your changes because you can start and exit test battles more quickly than you can start a test play of the full game.

Now for each section, the window dimensions are listed first followed by the config options, then the sub-options for each config type. For the "Background Window" there are X, Y, then Z coordinates (You'll rarely if ever need to change the Z-coords of most windows), and then there is an option called "Type." That changes which set of options you'll actually edit below.

When "Type" is set to 0, you'll use the options listed as "Type 0 Settings" below it, and the script will ignore the "Type 1" and "Type 2" settings, so you only need to configure the one you're actually using.

In Type 0, this background window will just a skin, and it'll look for a file in "Graphics > System" with the name listed under Skin in the options.
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Spider666 Jul 28, 2020 @ 2:27pm 
RPGVXACE - rtp - graphics - system - window

Fill in the transparent spaces with a color of your choice. That's to stop the menu boxes from being translucent, if that's what you were asking.

You can stylize the borders here too.



PS> i don't know much about this luna engine, but you can stylise the borders from the above.
Last edited by Spider666; Jul 28, 2020 @ 2:28pm
The author of this thread has indicated that this post answers the original topic.
BadFeungShui Jul 30, 2020 @ 3:36pm 
Luna Engine can be daunting to use at first. It does come with a lot of instruction manuals explaining how it generally works, as well as extensive notes detailing each section's functions, but it still has to be configured and set up entirely via the Scripts interface with no UI to speak of.

The files you will actually be editing are the Scripts under "Luna Configuration," and I found it was easiest to experiment using the "Battle Luna Config" first because it's a little easier to make sense of what each window does and is, as well as being a little easier to check the results of your changes because you can start and exit test battles more quickly than you can start a test play of the full game.

Now for each section, the window dimensions are listed first followed by the config options, then the sub-options for each config type. For the "Background Window" there are X, Y, then Z coordinates (You'll rarely if ever need to change the Z-coords of most windows), and then there is an option called "Type." That changes which set of options you'll actually edit below.

When "Type" is set to 0, you'll use the options listed as "Type 0 Settings" below it, and the script will ignore the "Type 1" and "Type 2" settings, so you only need to configure the one you're actually using.

In Type 0, this background window will just a skin, and it'll look for a file in "Graphics > System" with the name listed under Skin in the options.
animeshowfan Aug 2, 2020 @ 1:50pm 
Originally posted by BadFeungShui:
Luna Engine can be daunting to use at first. It does come with a lot of instruction manuals explaining how it generally works, as well as extensive notes detailing each section's functions, but it still has to be configured and set up entirely via the Scripts interface with no UI to speak of.

The files you will actually be editing are the Scripts under "Luna Configuration," and I found it was easiest to experiment using the "Battle Luna Config" first because it's a little easier to make sense of what each window does and is, as well as being a little easier to check the results of your changes because you can start and exit test battles more quickly than you can start a test play of the full game.

Now for each section, the window dimensions are listed first followed by the config options, then the sub-options for each config type. For the "Background Window" there are X, Y, then Z coordinates (You'll rarely if ever need to change the Z-coords of most windows), and then there is an option called "Type." That changes which set of options you'll actually edit below.

When "Type" is set to 0, you'll use the options listed as "Type 0 Settings" below it, and the script will ignore the "Type 1" and "Type 2" settings, so you only need to configure the one you're actually using.

In Type 0, this background window will just a skin, and it'll look for a file in "Graphics > System" with the name listed under Skin in the options.

ok so this was extremly helpful and i did all this. and while still being pretty confusing i am now able to use custom images in battle so thank you so much!!!
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Date Posted: Jul 28, 2020 @ 3:21am
Posts: 3