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Hope you find this helpful! 😀
You should build the feeling gradually.
We are afraid of the unknown, keep the element of mystery always at high amounts.
Music plays a vital part too.
There are a lot of good scary games that have jump scares and some that don't.
You could have jump scares as a way to "punish" the player for doing something they shouldn't have done/as a way to defeat the player.
Moreso, connect the player through the story and the surroundings. That combined with suspenseful music leads to a very tingly feeling.
Take The Witch's House. If anything, I was pretty nervous about the surroundings, sounds and things the player could do wrong. Sure, it had jump scares, but definitely wasn't the feautre that made it scary.
So when it comes down to it: ambience is important as well as consequences and lore.
I still can't get over that part in The Witch's House where you read the wrong book and she starts rubbing her eyes and they turn red bloodshot until death